Jeff
– No doubt. We know also, that there’s just an
absolute ton of lore, and I’m really anxious to get to the
audience questions because one thing that the…
It’s almost kind of like a tailgate party atmosphere in here.
Even two hours before this Vooncast began. These guys know their Star
Trek.
Can you talk a little bit about what you’ve done with the
team to kind of indoctrinate them into the Star Trek Universe?
Craig
– Well, we’ve done a number of things.
It’s cool. When we got the license, rumor leaked out to the
dev team before hand, and I was blown away by the number of people who
came into my office, went into Jack’s office and was like,
“Look, look, I gotta work on this game! Do we have this game?
Are we doing this game? Look, here’s a picture of me at a
Star Trek con when I was 10 with a standee of William Riker!”
*laughter*
People just coming out of the woodwork who were real, real big Trek
fans. I was talking to you a little bit earlier about this.
It’s the type of thing where I was, you know... yea, I love
Star Trek! I watched Next Gen., DS9, Voyager –
that’s really where I got into it. I thought I was a fan, but
just like with City of Heroes and comic books I thought I was a fan of
comic books before hand. As soon as I got online with this, started
meeting the fans, interacting with the community, even the other
members on the team it’s like “wow,
there’s so much work to be done.” I don’t
know anything compared…
*laughter*
So as a team, we pretty much went out, I mean we bought all the DVDs,
we bought all the movies, just traded those back and forth. I mean,
every week we all get together for lunch, sit down, watch an episode.
You know, pick things out, make sure that some of the team members who
haven’t
really
been indoctrinated get so they see some of the sets that
we’re trying to build, some of the environments that
we’re trying to reproduce, and really just try to force it
upon people as much as possible.
But it really doesn’t take much until even artists
who’ve never seen an episode before, which was kind of
surprising for me, really start to get into it and wonder what
we’re gonna watch next week.
Jeff
– No doubt. When you move from the TV to the MMO, when we
talk to people who have developed these licenses, they talk about the
limitations that were there in TV episodes and movies just
aren’t there in the computer world. When you’re
making a video game, you have just a wide open canvas. Has it been a
struggle to kind of rein in, prevent from scope creep and that kind of
thing?
Craig
– I don’t think so. I mean, part of what Star Trek
is - its many different things, but the environments I think they
always wanted them to be fantastic, always wanted them to be over the
top, always wanted them to be bigger than life. It’s not
scope problems, it’s really “Wow, we can do these
things now”. CBS and the license, they’re really
excited about the things that we can see. They’re really
excited about kind of pushing some of the creatures that
you’re going to see. It’s like “Well the
Gorn looked like the Gorn ‘cause we could just afford a
rubber mask that episode”. Kind of really push them
a little bit further.
And so it’s difficult to rein back a little bit, make sure
that the team stays true to the feeling and the appearance of the IP.
But at the same time, I don’t think the universe limits us in
any way.
Jeff
– I see.
We saw the race creator that you did a demo of at New York Comic-Con.
If you guys haven’t gotten a chance to take a look at that
video it’s up on Ten Ton Hammer and a couple other places,
well worth a watch.
When players are putting together their race, are there any plans
to… Star Trek has a number of, you might call them
non-humanoid races or less humanoid races, maybe more reptilian kinds
of races. I guess the most obvious example is Q which is, you know,
he’s kind of energy. Are there plans to implement these kinds
of races in the game, either playable or probably as non-playable?
Craig
– We’re looking into… we expect at
launch that most of the races that you’ll create will be
bipedal. That doesn’t limit us from doing tails or strange
legs or stuff like that but don’t really expect to get that
Horta right at day one. But we are looking into doing holographic, if
not your character, your bridge crew, your bridge officers which is
another sort of customizable race in the game; making them holographic,
making them into changelings. We’re looking at being able to
do that, but we don’t have a definitive list right now.
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