Jeff
– That’s phenomenal.
One question I know that’s gonna come up later –
with the game taking place 30 years after Nemesis, where the major
antagonist was the Borg, will we be seeing the Borg in the game? Will
they be playable at all? Can you talk a little bit about that?
Craig
– I think that you’re probably not going to play
Borg – you’re definitely not going to play Borg at
launch.
*laughter*
But I don’t think it would be Star Trek if the Borg
weren’t there. That’s just one of the things
you’re gonna have to see.
Jeff
– Excellent. I’m gonna turn it over to Reuben, who
has some questions to ask about exploration.
Craig
– Cool.
Reuben
– OK. Yea, so the first thing I was wondering is, what type
of achievement system might you have for the explorer types out there?
Like I know in the City Of… games you had the badges and
everything – a way to show other players things
you’ve achieved as far as exploration-type things go. Do you
have anything planned along those lines?
Craig
– Definitely. I think that you really want to…
Even for people that just want to go out and explore, there has to be
a, not a checklist, but some sort of achievement to it. Accolades,
medals that kind of count what you’ve explored, seen, what
you’ve discovered and track what you’ve brought
back to the Federation. So there’s definitely going to be all
sorts of medals and accolades that you can achieve by exploration.
Reuben
– Awesome.
Then kind of following along that same vein, when you
do
open up any kind of achievement-type things with exploration, will that
open up anything faction-wide, or is that gonna be more of like a
personal event when you make discoveries?
Craig
– We think right now the majority of the medals and accolades
that you get through exploration will be personal. The things that you
open up will either be personal, or you’ll be able to share
them with your friends, like the location of this really cool planet
that you found.
The majority of the faction-wide rewards that you’ll be able
to open up will really be located within the indirect PvP content that
we have planned.
Reuben
– Alright, that makes sense. That’s pretty much all
I had – I know we wanted to get to some user
questions…
Craig
– Oh yea…
Reuben
- … so I’ll keep it short.
Jeff
– Just to keep things moving here I’ll go ahead and
ask the first question, which is always the first question. How are you
doing with development, are you on track, do you have any kind of
timeline yet for beta and release?
Craig
– Yes, of course I have a timeline…
Jeff
– That you’re not sharing …
*laughter*
Craig
- … I’m not gonna
tell
you it.
*more laughter*
I’ll get in trouble! Actually, if you had asked me three
months ago if we were on track, I’d probably have lied then
and said yes, but it wouldn’t have been true. I think that a
few months ago it was a little rocky, there were a few things that we
were still trying to figure out that were core to the game, and
iterating on.
But really, over the last month and a half, since about mid- December
the team has really, really come together, really started to roll. And
really, we’re just starting to churn out content now that is
just... every single time we play it, it’s like,
“That’s it. That’s what we
want.” Every new skill that we put in, every new ship we put
in, every episode that gets added in is just feeling right. So I really
think the team has started to roll right now, and definitely,
definitely on track for all our internal goals.
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