Jeff
– Excellent, that’s great to hear. That was one of
the finest answers to that question I’ve ever heard.
That’s kind of a game for us, you know, it’s the
eternal battle between devs and audience you know? Everybody wants to
know when a game’s coming out, but no dev wants to commit to
a date.
Craig
– Yea, I think that you can look at milestones, you can look
at goals and stuff like that, but one of the major, big-huge turning
points is when the dev team starts playing. And we do. We have weekly
play tests where the entire team has to play – Art, OCR, CS,
QA – everybody is playing the game. And when it’s
hard to stop them to wrap up and get their feedback, when they look
forward to it and everybody’s raising their hands afterwards
and saying that it’s fun, that’s when I think
we’ve turned the corner and that’s where we are
now.
Jeff
– Excellent.
Garrett, do we have some questions from the audience?
Garrett
– We have a ton! So Craig, I’m gonna rapid-fire
through these as best I can. Some people are asking some good in-depth
questions, but the first one I’m looking at here is,
“What is Star Trek Online gonna offer role-players? Is there
gonna be social areas for players to kind of hang out in the
game?”
Craig
– There’s definitely going to be social areas for
the players to hang out in the game. Space stations, DS9, social hubs
where you’ll be able to go and hang out as you’re
captain. Go down the promenade, see what’s going on, go to a
ten forward and sort of hang out, do that sort of role play.
Outside of that I think you’re gonna find that our fleet
system, which our word for guilds, also is going to offer a whole lot
options for people to role play there. One of the really cool things
about the Trek fans – they have fleets already out there.
Trek fan groups called fleets, and they have their order, they have
their ranks, they know how to progress through them, and giving them
that space in the game where they can do that sort of thing I think is
an overlooked part of role playing, but kind of a big part of it in
Star Trek.
Garrett
– Awesome, awesome. The other thing is, I know someone here
has a good question about the trans-hubs in the game, or transwarp hubs
I’m sorry. As far as a flight path type of system, is that
what you’re gonna work with, or can you stop off somewhere
and go explore? How are your transwarp hubs gonna be put in? I guess
they’re already in, but just talk a little bit about
that…
Craig
– Our transwarp hubs are pretty much instant travel to
basically the far side of the galaxy. Not the far side of the galaxy
… basically long distance travel to make it instantaneous.
It is not the
only
way to travel between systems. You will basically go out to our
sector-level where you’re traveling at really high warp
velocities, which is kind of an astrometrics view of the galaxy. But
transwarp hubs are pretty much, “OK, I need to go way across
the galaxy, I don’t want to spend, you know 30, 40 minutes
traveling there – take me there.”
Garrett
– Awesome, awesome. I’m just going through this as
fast as I can, there’s a lot of good questions
here… You talked a little bit about the fleet system, so
I’m gonna avoid that, but one of the things we already talked
about, you
will
be at E3 – I see that one went by.
One of the following ones is about Geordi’s visor –
will you be able to wear things like that in the game? Maybe talk a
little bit about equipment.
Craig
– I mean, if you’ve seen any of Cryptic
Studios’ character creation and costume editing system, it
continually blows me away what the artists are able to do. Our lead
character artist, Matt Higginson, came up to me today and was like,
“Look, I found out how to make normal maps go backwards
now!” And I was like, “Wow, that’s great,
that’s awesome. Now we can get more pieces in.”
*laughter*
And he is, him and his entire team are just throwing, constantly
throwing pieces in. I’m sure Geordi’s visor is
going to show up, I’m sure it’s going to be
customizable. It’s amazing what the team here can do.
Garrett
– Awesome, awesome. One of the other ones here I’m
looking is, this is interesting, “Will the space environments
have interactive celestial bodies? Will they have a sun, photosphere,
cause damage to shields etc.? Black holes? That kind of
thing.”
Craig
– There’s definitely nebulas that cause different
effects on your ship as you fly through them. We’re working
on trying to make it so that you either avoid, or you soak the damage
if you need to. Or then nebulas that can give you benefits.
We’re iterating right now on asteroids, and whether or not
they should cause damage when you run into them. It’s the
type of thing that you always flip the coin between –
it’s not a flip, it’s really a decision you have to
make between realism and fun. If you constantly run into things that
cause damage and you’re doing it by accident,
that’s not fun. *laughs*
So there are interactive stellar objects in the universe in the game
right now, it’s just whether or not it goes full on
simulator, I’m doubting that.
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