When North American gamers think about href="http://www.tentonhammer.com/taxonomy/term/208"
target="_blank">Lineage, they typically consider
the sequel, target="_blank">Lineage II,
before the original game. While millions of Korean players loved the
game, people on the other side of the ocean never got to fully enjoy
the original title. With their new focus on AAA titles, NCsoft is
preparing to really push Lineage towards the North
American
marketplace. Ten Ton Hammer had the opportunity to sit down with two of
the men in charge of pushing the original Lineage to the North American
consumer: Yong Take Bae, Lineage Producer and
Young Park, Lineage Product Assistant for NCsoft
West. We hope you enjoy our conversation!

For
the North American market, these are some tremendous steps forward
for the game. Revitalizing the product through services and events and
making the product more accessible to the current MMO generation is a
fundamental step towards making the game more accessible for North
American players. For those that aren't familiar with the history of
the game, I asked the developers to give some exact details on the
initial offerings of the product. "The game went live in Korea in
September 1998," Young Park added. "It still has over 100,000
concurrent users in Korea. It generates more revenue than Lineage II
and falls just behind Aion. It's a very big phenomenon and it's really
a chronicle of the history of the online game. Back in 1999, the game
had over 10 million users."

  • target="_blank">To read all of our exclusive interview with
    the Lineage devs, click here!


To read the latest guides, news, and features you can visit our Lineage Game Page.

Last Updated: Mar 29, 2016

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