After selecting my avatar, I put on my headphones and jumped into the
game. In many of the previous interviews I worked on with Producer
Hermann Peterscheck, he and I
constantly
discussed how focused his team
had been on iteration. The first glance at the player screen made it
incredibly obvious that the constant iteration cycles had definitely
paid off in the user interface. Old space combat gamers will instantly
recognize many of the elements of the genre’s standard HUD.
From the opponent viewing window to the center targeting reticule,
there’s a lot that stays true to that old formula. Shield
status and hull integrity are also quickly recognizable and located at
the top of the screen.
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The graphics
in JGE are incredibly varied from one zone or ship to the next.
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However, a bevy of MMO related options have been integrated into the
UI. At any given moment, a player can access their email, inventory,
character info, mission status, galaxy map, social functions, and more.
These were all put at the bottom of the screen in a rather
inconspicuous little row. If players want to access any of these
options, they can quickly hit their middle mouse button and click on
anything on their screen. Since there were no joysticks readily
available at the event, how selecting these options works in stick mode
is still a mystery to me.
Speaking of the joystick, I would have loved to try the game with one
in my hands for a number of reasons. In most space combat games, I tend
to feel that throttle control is an incredibly important weapon in most
dogfights. If you have solid control of your throttling, whether to
slow down to perform a tight turn to keep your bead on a target or to
keep distances close while protecting another ship, your results in a
space combat game will be exceptional. An enemy may have bigger guns,
but if you can consistently stay behind them, you’ll win in
the long run. While the mouse and keyboard certainly allowed me to
maneuver well enough to get through the first few levels, I
didn’t have the tight sort of control that I felt would be
available with a joystick.
That’s not to say that the mouse and keyboard combination was
inadequate. On the contrary, I thought the mouse and keyboard control
was exceptional in JGE and it didn’t hinder my progress at
all. I simply know that the joystick control would have given me a
greater sense of precision, especially on my turns, aiming and throttle.
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