Speaking of throttle, this was the one element that wasn’t
incredibly clear on the UI. While I’m sure it exists amid the
windows and targeting panels and shield indicators, I don’t
remember looking at the screen and thinking “Oh,
there’s my speed and throttle indicator.” Speed can
be judged by the flare of your exhaust ports, but the hardcore among us
will want to find that little indicator especially during PvP.
|

Can you
imagine seeing this many ships flying at you?
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Speaking of PvP, I was thrilled to learn that fifty versus fifty versus
fifty PvP will be in the
Jumpgate
Evolution experience. This was discussed by
Codemasters’ David Solari during his JGE presentation, and
the brand new trailer that they’ve unveiled gives a sense of
that epic combat feeling of massive amounts of ships flying at each
other at the same time. On top of that, the NetDevil and Codemasters
teams have also said that instanced PvP action will also be available.
Although there are a number of vocal
Jumpgate fans that
are against instanced PvP, I really enjoyed the concept in
Warhammer Online,
and I think it’s a great way for people to jump in and jump
out of the game if they only have a few minutes of free time to spare.
Finally, there were a number of small things that I noticed while
playing the game that I thought were remarkably neat. While using the
mouse and the keyboard, I noticed that there was a small targeting
reticule that would help me to “lead” the target
that I was locked on. The grouping system and the integrated voice chat
were very helpful. The different color exhaust port / afterburners are
a nice touch to help identify opposing factions.
At the end of the day, I was ecstatic with what I saw with
Jumpgate Evolution.
From a space combat gamer’s perspective, it feels like the
NetDevil team has gone out of their way to insure that all of the
little things that we enjoy have been integrated into the game. Space
feels denser than I ever thought was possible, and the overall quality
just seems to be so much better than any game I’ve ever seen
in this stage of production. With months until release, the NetDevil
developers can make this game into something incredible for space
combat gamers.
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