For awhile, I actually maintained a relatively high place in the
overall progression for EQ2, ranked as the 16th best Paladin on my
server in the very beginning weeks of the game. Although real life
eventually kicked me until I dropped out of my position, the idea of
being a real leader on my server was a phenomenal feeling. My kills and
loot had purpose. Suddenly you're the most desired player out there
simply because you are that much better than every other player of your
class.
Remarkably, the leaderboard concept seems to be an off-and-on sort of
idea for developers. Although
Warhammer Online
implemented them for their PvP purposes and
Lord of the Rings Online
has dozens of achievements for players to earn, I don't know if any
game has implemented leaderboards to the degree that
EverQuest II did.
Remarkably, even World of Warcraft has really jumped on the leaderboard
bandwagon, even with all of their methods for tracking player data
beyond simply PvP statistics.
|

Jumpgate
Evolution should have some awesome leaderboards.
|
One upcoming game that I know will include a variety of leaderboards
(and that
I just previewed here at Ten Ton
Hammer) is
Jumpgate
Evolution. In a space combat MMO, it would seem
almost ridiculous not to be accurately tallying every piece of
information that a developer could pull out of the database. Capital
ship kills, player kills, PvE kills, wealth, loot, items crafted,
resources mined, scenarios won....all of these statistics should be
tracked and easily accessible for the players on leaderboards and in
their own character UI as well. Due to the short amount of time I spent
with
Jumpgate Evolution,
I wasn't able to discern what kind of statistics are kept and tracked
by the developers, but I can only imagine that their will be ample ways
to pull up data for your character.
In fact, the original
Jumpgate
has one of the
most complete leaderboards I've
ever found in MMO
gaming. Everything from faction kills to missles fired to net worth is
all tracked on a leaderboard that's updated every 2-5 minutes! The
NetDevil developers certainly know how to make their leaderboards, and
I can only guess at the sort of options that will be available to the
JGE pilots.
Frankly, I'd like to see all of MMO gaming take a more JGE approach to
their leaderboards. There should be an incredible amount of leaderboard
options for players to fight over, from death to kill ratios to
successful quest attempts. With so much data at a developers fingertips
these days, it's almost a disservice to the players to not offer bigger
leaderboard options and more ways for player to brag and say "I'm the
best!"
But maybe I'm wrong. Maybe leaderboards break immersion, drive players
to not enjoy the game, and merely lead to more internal strife among
players. If you disagree, I'd like to hear from you either on the
forums or
via email. Until next week, you've
been In the Trenches.
Comments
Post your comments »
Read all 9 comments and add your thoughts! »