It's this dynamic split of a developer's
targeted demographic that makes the choice of adding housing to their
game a difficult one. I think most teams want to have this option added
at release, but in the end, it's something that always gets pushed off
to the back burner. I don't believe I've ever met a player that will
refuse to play a game that doesn't have housing, but if you are one, be
sure to let me know. Until then, I'll say that developers should spend
their time concentrating their efforts on other facets of their chosen
project.
|

Age of Conan
actually does have color when you get out of the starter areas.
|
In any game players have ever been able to ride a mount in, we've heard
the constant cry for mounted combat. For every time I've heard this
complaint I've heard the technical reasons on why it hasn't been
possible in the past. Notice how I said the past though? This last
year,
Age
of Conan
introduced their version of mounted combat and this week sees the
release of another form of mounted combat in
Darkfall.
In the past, I've never cared that much about it, but with these two
possibilities, who among us can honestly say we haven't dreamed of
charging down an opponent on the back of a horse, dragon, or (from
those crazy folks at Blizzard), a motorcycle. Alright, I think the
motorcycle option is completely ridiculous, but you get my point.
Give a player more ways to kill a mob (or opponent) than they can
imagine, and you'll have a happy gamer. Why do you think geeks go crazy
over the variety of moves and abilities in games like
Mortal Kombat? The
more variety we have in terms of death and destruction, the happier we
are. As another quick note to developers in regards to my statements in
this paragraph, learn it, live it, love it. Do this, and we'll be
beating down your doors with subscriptions.
Ship to ship combat may seem the same as mounted combat, but there are
too many variables to make this true. Controlling a ship by yourself
and battling other players would be an unrivaled accomplishment at this
point in time, but if you really want to get the froth flowing from the
mouths of geeks, allow players to man a large ship like a galleon. Each
person in the group could man a different station from lookout, to
captain, to cannoneer. I'll agree that it's an ambitious idea, but the
company that pulls it off (and pulls it off well) will be heralded as a
revolutionary and hailed as kings among men. Some
pirate
MMOG's
already exist - namely
Pirates
of the Burning Sea
- but we don't hear too much about them anymore. I think this is
because there are plenty of people like myself that simply couldn't
care less about pirates. I can hear the boos now, but let's face facts
- ninjas are, have been, and always will be cooler than pirates. So
rather than focusing on a pirate game, give us ship to ship combat in
large sandbox games like
Vanguard.
Do this, and you'll have a winner on your hands.
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