It’s not just the battles above
the seas that we all crave though. Even early explorers knew that
untold treasures could be found beneath the waves. Whether they were
ancient ships full of gold or long forgotten civilizations they
discoveries that excited the blood and changed the way the world was
viewed forever. Ancient explorers aren’t the only ones that
had a craving to uncover the secrets of Poseidon’s realm.
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Nobody can
blend in underwater better than a Dark Elf!
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Ten years ago, I took my Wood Elven fighter that happened to be KOS
everywhere (Ralos Zek was the God of War - who else was I supposed to
pick?) down into an underwater dungeon at the bottom of a lake outside
of Unrest called Kedge Keep. For anyone that ever went, it was one of
the most memorable areas in any game they ever played. Was it because
of cool mobs, or awesome loot? That's certainly part of it, but the
real draw of exploring Kedge Keep was that it resided completely
underwater. To this day, I can't think of another game that had so much
to do underwater.
World
of Warcraft
and
Dark
Age of Camelot
had their moments of underwater goodness, but it really doesn't compare
to the extent that EverQuest used underwater zones. Why was I able to
play in an underwater area a decade ago, but I can't now? I absolutely
refuse to accept any answer based on a lack of technology. You also
can't tell me that you couldn't have some unbelievably awesome
adventures under the waves as well. So what gives, devs?
There you have it folks (and all you developers)! These are the items
we, the players, want in our games. Forget the excuses, forget the lack
of technology, forget the lack of time or funds. If a game ever
releases with all of the above components, without leaving out all the
standard fare we've come to expect, you'll virtually be guaranteed to
hit a home run. If you build it, they will come!
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