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Forever Fantasy

The MMO Wish List - What Are the Extras Players Really Want? - Page 3

Posted Fri, Feb 27, 2009 by Dalmarus

It’s not just the battles above the seas that we all crave though. Even early explorers knew that untold treasures could be found beneath the waves. Whether they were ancient ships full of gold or long forgotten civilizations they discoveries that excited the blood and changed the way the world was viewed forever. Ancient explorers aren’t the only ones that had a craving to uncover the secrets of Poseidon’s realm.

Nobody can blend in underwater better than a Dark Elf!

Ten years ago, I took my Wood Elven fighter that happened to be KOS everywhere (Ralos Zek was the God of War - who else was I supposed to pick?) down into an underwater dungeon at the bottom of a lake outside of Unrest called Kedge Keep. For anyone that ever went, it was one of the most memorable areas in any game they ever played. Was it because of cool mobs, or awesome loot? That's certainly part of it, but the real draw of exploring Kedge Keep was that it resided completely underwater. To this day, I can't think of another game that had so much to do underwater. World of Warcraft and Dark Age of Camelot had their moments of underwater goodness, but it really doesn't compare to the extent that EverQuest used underwater zones. Why was I able to play in an underwater area a decade ago, but I can't now? I absolutely refuse to accept any answer based on a lack of technology. You also can't tell me that you couldn't have some unbelievably awesome adventures under the waves as well. So what gives, devs? 

There you have it folks (and all you developers)! These are the items we, the players, want in our games. Forget the excuses, forget the lack of technology, forget the lack of time or funds. If a game ever releases with all of the above components, without leaving out all the standard fare we've come to expect, you'll virtually be guaranteed to hit a home run. If you build it, they will come!


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