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Age of Conan - Siege Warfare and PvP

Posted Tue, Mar 13, 2007 by Cody Bye

Staking a Claim

Siege Warfare and PvP

By Cody “Micajah” Bye

March 13, 2007

As one of the most important and crucial aspects of the Age of Conan, Jorgen was extremely tight-lipped about anything that hadn’t previously been announced about siege warfare and PvP. He hit on the basics: siege warfare is included, large scale battles are possible, guilds can control keeps in PvP areas, there will be PvP “blood money”, and more; but there was little else he could tell.

Reinforcing the Walls

PvP and seige warfare are extremely important to the Funcom team..

However, with the responses he gave to a few of my questions, it did show that the team at Funcom had considered certain aspects of PvP warfare. For example, I posed this question:

“When there is a siege taking place, do players get blood money as they normally would in straight PvP area combat? Would a guild, the organization rather than individuals, get blood money for successfully capturing a keep area?”

Jorgen was particular in his answer here, as he didn’t want to give anything away. “We’ve been thinking a lot about that,” he answered. “There are already numerous incentives for guilds to initiate siege warfare, but we haven’t hammered out all the details of blood money yet. This is something that our players want and our beta testers are working hard to make this system right.”

Unfortunately, as I said before, there was little to really show or explain concerning PvP or siege warfare at the demo, so we’ll just have to see how this section of the game turns out when AoC heads into open beta.


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