3.
Open PvPers Love the
Challenge - As we’ve
written
about on Ten Ton Hammer over the last few weeks, many online
gamers are looking for the game that stops the hand-holding and lets
them go into the world to discover things on their own. In these games,
the learning process becomes part of the game itself. On top of that,
players that learn through trial-and-error often feel invested in their
game to the point that once they’ve given a solid chunk of
hours, there’s no going back. Open PvP ups that ante tenfold.
Even with a “safe zone” available in many open PvP
games, players still feel that the challenge of open PvP forces them to
dedicate themselves to their game. Even though I haven’t had
an opportunity to jump into Darkfall yet, I feel an almost
gravitational pull towards the game simply to see if I can be savvy
enough to work my way up in their world without falling prey to another
character. Even if it did happen, I know I would do my best to track
that person down once I’ve reestablished my character in the
world.
|

Mortal
Online looks to provide phenomenal visuals for its players.
|
4. Roleplayers Love Open
PvP – Wait, wait, wait. Before you all start
jumping up and down and waving your arms in the air like you just
don’t care, let me explain myself. While it may not be
necessarily true that “roleplayers love open PvP,”
I think it is true that roleplayers love the idea and expanding
boundaries of open PvP. Think about it for a second: Roleplayers are
all about freedom and creativity. While many games offer a nice
framework for RP options in their game, nothing seems quite as honestly
limitless and “creative” as open PvP. Although
their may not be hundreds of active roleplaying guilds scrambling to
get into games like
Darkfall,
I think there are a number of roleplayers on the forums of these games,
and these roleplayers tend to be very, very vocal. I know
there’s a fairly large contingent of roleplayers in
EVE Online, and
there were plenty of RPers in the RPvP servers in
Age of Conan.
Don’t believe me?
Just ask these girls.
5. It’s a Fad –
Just like the fashion industry, the massively multiplayer online gaming
space is just as susceptible to fads as the next arena. While it may
take developers several thousand times longer to create a working MMO
than it takes fashion designers to create the next
“hot” t-shirt, players can certainly be swayed into
buying and participating in games that they might not have had any
interest in a few years ago. A little more than six months ago, no one
had heard of
Mortal
Online and even fewer people had any interest in
Darkfall. Yet here
we are at the start of 2009 and players are clamoring to get into
Darkfall and
drooling over the premise of
Mortal
Online’s open PvP. Not only that, but EVE Online
is heading up their biggest marketing push to date, re-releasing the
game in stores and hoping that their open PvP ideals take hold. These
communities are coming together simply to embrace this growing fad.
While the excitement may or may not last forever, it is certainly
causing quite the stir.
No where can I get in line to get a copy of
Darkfall?
Agree with me? Disagree? Let me know on the forums or simply drop me a
line
via
email. Otherwise, keep your head low because you’re
In
the Trenches.
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