I have yet to play an MMO that gives the impression that the NPC
inhabitants acknowledge my character as an individual. At the end of
the day, I’m simply another cog in the game world machine
that keeps the servers running. Everywhere you travel,
there’s already someone stronger, more powerful and more
capable of doing the various tasks they offer. Then, once you surpass
their abilities, they never seem to acknowledge that you even exist, or
when they do it’s simply to let you know that you need to be
somewhere else.
|

Two
players walk into a cantina, and the NPC bartender tells them...
|
Having stated that story will be a main pillar of gameplay in The Old
Republic, I for one am hoping for an MMO where NPCs will finally
acknowledge my character’s place in the world, going so far
as to react differently to the next person who wanders their way.
I’m not just talking the usual, “Oh, your faction
bar is only half full, so I can’t offer you Quest X
yet” either. I want to have an NPC say, “Hey man,
you were an asshat to my friends so if you want to help me all
I’m going to offer you is the chance to clean the mud out of
my boots” or conversely, “That thing you did on
Planet X was pretty awesome… here, take these boots!
They’re a bit muddy though; let me have the asshat standing
over there clean ‘em off for you first.”
But a good story extends beyond the mundane, everyday interactions you
might have with random NPCs you come across. There needs to be plenty
of intrigue and unexpected twists in the plot to keep players
entertained, or perhaps more importantly, get them accustomed to the
concept of bothering to read quest text rather than automatically
pushing the “accept” button. Dialog, as well as
player actions, needs to have consequence for this to work. Based on my
past experience with BioWare RPGs, I’m pretty confident that
this is one area in which the developer will advance the MMO industry
by leaps and bounds.
Character
and the Impact of Choice
Ever since The Old Republic was announced, our
forums
have been buzzing with discussions about the types of character classes
players hope will be available at launch. While we know that players
will choose to side with either the Sith Empire or the Galactic
Republic, so far there hasn’t been a complete list of
specific class options. There seems to be a general concern that this
initial factional choice might be too limiting straight out of the
gate, as it doesn’t account for those types of players who
prefer to be a “gray hat”, remaining neutral rather
than boldly declaring allegiance one of two polar extremes.
If choice is going to have any true impact on gameplay in TOR, the
concept of faction will need to remain entirely dynamic throughout
character progression, which in some ways should also extend to how
classes are defined as well. Being Force sensitive for example,
shouldn’t exclude players from picking up a blaster if it
suits the situation.
|

Hopefully
the Hutts aren't big on bread-crumbing quests either.
|
I’d happily see bread-crumbing quests go the way of the
dinosaur here as well. Otherwise, how can choice truly matter if an NPC
is simply going to shuttle you off to Generic Outpost #10 along with
everyone else at your level? I have no doubts that the end game of TOR
will eventually see players take part in some truly epic battles that
will help determine the fate of the galaxy – this is Star
Wars we’re talking about after all. But for this to be the
“perfect” Star Wars game, each step along the way
needs to matter on an individual level. Not only that, but I should be
able to start out as the most loyal member of the Republic the galaxy
has ever seen, destined for greatness etc. Then in the last act
(roughly 5 levels before hitting the cap) something might happen that
causes me to betray everyone around me, ultimately leading me down a
path of utter darkness so completely that I become the final Sith
dagger in the Republic’s back.
Captain’s
Log: Stardate 3090.9
To me, the perfect Star Wars game will ultimately bear more in common
with the original
Knights of the Old
Republic than it does with
any current MMO. There’s been so much talk over the past few
years that there’s no room in the market for another game
that can compete directly with WoW, which I still call BS on. The
reason being, people continue to imagine an MMO that’s
borrows WoW’s gameplay but slaps some better graphics on it.
If all BioWare manages to do is create a Star Wars MMO that’s
completely paint-by-numbers, I for one will be pretty shocked. It can
be hard to imagine what the ‘next big thing’ will
be like simply because no one has experienced it yet. The gaming
industry has very few true innovators, but thankfully The Old Republic
is in the hands of one of the best.
While my own perfect Star Wars MMO would be all about story and
characters that have an actual place in the world, I’m sure
that many of you have vastly different ideas. I’d love to
hear what you think, so by all means drop by our
forums
and join in on the discussion, or if you’d prefer,
my inbox
is always open for any virtual carrier pigeons you feel like sending my
way!
Until next time dear readers, this is Captain Sardu, signing off!
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