Immediately upon exiting the instance, I noticed another small stroke
that actually shocked me. I could see my breath. Standing there, on the
slope of a cold mountain, surrounded by snow, I could see my
character's breath puff up and hover around his face as he breathed. I
couldn't believe it. Once again, such a small detail had an amazing
effect on me and my investment in my character. He wasn't just some
group of polygons to be dragged around, but was becoming a living and
breathing extension of myself in a new world. It was a great feeling
and at this point, I finally started to get over my grumbling about not
being able to play an evil character. I was ready to move on and
discover more about this new land I found myself in.
|

Dwarves must
be from Texas... nothing is small!
|
Like some other more recent games, questing is the name of the game. I
don't see any reason why you couldn't grind your way through levels,
but I just couldn't do it without clawing my eyes out first. Questing
in LotRO not only has the normal benefit of getting you some sorely
needed levels in a relatively short period of time (at least in the
beginning), but it also serves the secondary purpose of kicking you out
of the nest. Initially, I'll admit that I was a little annoyed that
everywhere I went, I seemed to be blocked off. It wasn’t
until I realized that after you're dumped out of that first instance
you're not quite out of the woods yet. You're in the same land area you
would normally start in, but in what appears to be an earlier time
frame. Once you complete a decent number of quests to get you between
levels five and six, you do another instance that finally
allows
you
free reign in your travels.
One of the coolest things I discovered early in the game was the
ability to not only take a horse from one city to another, but the
ability to jump off that horse at any time. Once again, it may sound
small, but how many times have you been on a mount (land or air) and
halfway to your destination realize you're right beside a mob area you
need to hunt, or that you're currently flying over a rare resource
you've been searching for. The ability to hit a dismount key at any
point during your trip is nothing short of brilliant. It's just more
proof that by taking a close look at the details of everything we're
already used to that a game can begin to rise above the rest.
There's so much more to LotRO than the brief look I've given here so
far. As of this moment, it's safe to say that
I'm
pretty
impressed with what the Turbine team has done so far. It's
been a very long time since any game has made a concerted effort to
grab my attention right off the bat. Maybe they have tried, but in
comparison to LotRO, the majority of the others have failed and failed
badly. I know you're begging for more information right now, but don't
worry. I won't leave you hanging. I'll be back next week with part two
of Lord of the Rings Online: A Journey to Mount Doom, so
stay tuned!
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