Ten
Ton Hammer: What
skills and/or abilities can you enhance with the study system? Is it
focused on crafting skills, or will combat skills be included in the
study system?
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Statistics
and alternate advancement are the prime foci of the study system.
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Anderson:
Studies can increase your character in two main ways. First, studies
can add to a character's statistics. For example, a character can
choose to study in Endurance Training and raise their endurance stat by
1 for each level of study.
Much like enchantments and gems in other gains, these statistic gains
are much more advantageous to a lower level player. Those players who
take a more casual approach will find that the stat gains they receive
from studies help them to catch up with the hardcore players who simply
have more time to play.
That's not to say that these stat gains are completely worthless to
players who prefer to race to the endgame. One point of endurance may
only grant you 10 additional hit points, but every time you look up to
find you have nine hit points left, you'll be glad you set time aside
for that one rank of endurance training.
The second way that studies effect characters is by providing alternate
forms of advancement. This is most common in the crafting areas of
study, but also assists casual players who enjoy endgame combat, but
are unable to schedule time for raids.
For example, you may see a powerful soldier wielding a trinket like the
Badge of the Peacemantle, and want one for yourself. Looking in the
Library, you may find it to be a 10% drop from Warlord Ha'skik - one of
the hardest raid-bosses in the game. Many players will get a raid group
together, and charge the gates of Warfiend Karr in order to claim one
of their own, but what if you are a casual player, whose real life
activities prevent them from scheduling raid times? Or what if you are
the type of player that prefers to stay in town and craft, and never
play the raiding game? What do you do?
We can do the same for rare crafting recipes, allowing the more
adventurous to obtain them from raiding, and the more "economically
minded" to obtain them through a combination of studies and quests.
This allows us to keep certain recipes rare and hard to obtain, but
allow equal access to raiders and those players who choose to never
leave the city gates.
Since we are able to use the study system to gate access to quest
chains, training, crafting recipes, and even item use, we can provide
players with alternate ways to remain competitive, without requiring
everyone to run the same undead-infested fortress
over-and-over-and-over-and-over again.
Ten Ton Hammer: When a
player is "studying" are they learning passive enhancements that make
their character more potent in everything they do with a particular
skill? Or are they studying active items like different spells,
different abilities, etc.?
Anderson: A
study is usually targeted to a specific 'category' such as swords,
tailoring, or tactics. This way there is no 'bad study' a player can
put time into, just systems they can build upon as their character
grows.
The initial release of
Alganon
will focus on studies that enhance basic skills related to combat,
tradeskills, and a few other general topics. After the initial release,
we will be extending studies to include class-specific areas.
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