Ten
Ton Hammer: A
time-based training system (like what you have with studying) is an
uncommon trait in an active MMOG. Why did you decide to include
something like the study system in the game?
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The Alganon
devs wanted a way for players to be able to catch up quickly to their
peers.
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Anderson:
The current MMOs on the market are "jealous games." They are "time
vampires" that suck up every waking moment of your life and turn you
into a pale husk that exists only to feed the cursed beast.
But they are also a ton of fun. Everyone on the
Alganon team loves
them. Like many of you, we have libraries full of games that still sit
unopened, because our current MMOs devour all our free time.
Every single member of the
Alganon
team is a passionate MMO player who loves to raid, to PvP, to craft, to
heal, to tank, to nuke, to loot... these are our favorite things, but
nowhere in that list does it say that an MMO has to be jealous to be
fun.
We want you to have a life outside the game - we want you to succeed at
work or in school, spend time with your family, network on
MyAlganon.com, even go out and play other games.
The study system encourages players to do just that. As long as you
remain a part of
Alganon,
your character continues to grow, so that when you return, it is easy
to catch up with those players who spent every waking moment inside the
game. Not every game can say that.
Right now, as I answer these questions, I am losing ground on my
favorite MMOs. My friends are leaving me behind, moving on to greener
pastures and harder dungeons. Doors are closing and I may never get
them open again. I am losing. It's a horrible feeling. We don't want
Alganon players to feel that way.
If we were playing
Alganon
right now, we'd be progressing. As we did this interview, we'd be
getting stronger, faster, smarter. Doors would be opening for us. New
adventures would be waiting for us the next time we logged on. That's a
great feeling. That's the game I want to play.
Ten Ton Hammer: Are there
any limitations to how much a player can "study"? Can a level one
character max out all of his studying simply by making sure he logs in
and readjusts his study queue?
Anderson:
When Alganon launches, there will literally be years of studies
available. If a player wishes to focus on combat, they may first choose
to max out Tactics, Anatomy, Swordsmanship, and Marksmanship. That
alone could take 6 months.
Other players may wish to focus on enhancing tradeskills by studying
Mining, Expedient Blacksmithing, and Rare Alloys. There will always be
something to study. There will always be some way to improve your
character, and more will be added as the game continues to grow and
expand.
We are going to build a "study queue" system that allows the player to
manage and plan their studies, but it is undecided how far in to the
future a player can queue their studies. We don't want a player to set
up 6 months of studies and never enter the game.
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