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Exclusive Alganon Interview - The Appeal of Out-of-Game Advancement

Posted Tue, Mar 10, 2009 by Cody Bye

A few months ago, the Ten Ton Hammer staff was introduced to a game that was intriguing in its premise, yet was flying completely under-the-radar. But now, as more effort is placed in the marketing and discussion of Alganon, the MMO public is beginning to take notice of the game.

One of the most intriguing aspects of Alganon is the “study system.” While players will still advance their classes through the normal means of completing quests and fighting monsters, players will also be able to “study” to improve some of their statistics and allow for alternate advancement through simple real time progression. Think of it like a blend of a normal MMO advancement with the time-based advancement of EVE Online. To learn more about this system, we fired some questions at Alganon community manager Mathew Anderson, who gave us all the details.

Ten Ton Hammer: Can you please give us a brief description on how the study system works?

Mathew Anderson:
The Alganon Study system was designed to reward players based on real-time accomplishments, in addition to all of the rewards that come from gameplay time. This way, a player who has casually played Alganon for a year and properly managed their studies can compete with a power gamer who plays 18 hours a day for a month.


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Windows
Developer: Quest Online, LLC.
Genre: Fantasy
Status: Published
Release Date: October 31, 2009
Fee: Free-to-Play
ESRB Rating: RP

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