Ten
Ton Hammer: From your
official website, it looks like Ether Saga Online uses a basic
class-based system. How does the pet system work into that? Do pets
change depending on your class? Or can anyone have any type of pet?
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There are
four monster types that players can capture.
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Craig:
I’ll try to bridge all of those questions together. Right now
there are four monster types that players can capture. We will
eventually be opening that up to more monster types that you can
capture.
That said, whenever you get a new monster, that creature has random
statistics. One of those statistics is called attitude, which is broken
down into normal, fierce, calm and bright. Each pet acts differently
depending on the type of attitude they have. If they’re
fierce, they are a front line fighter type of creature.
They’re more melee oriented, while bright types are healing
type pets.
If you’re a tank, you might want a bright type pet to heal
you while you’re fighting. But if you’re the
conjurer class, you probably want a pet that can tank a mob for you.
Ten Ton Hammer: So if
you’re in the later levels of the game and want to specialize
even further into your class, you might opt for a pet that adds extra
bonuses to your character on top of what you already do. Is that a good
way to think about it?
Craig: Yes.
Ten Ton Hammer: Can you
talk about the Fuse system a little bit more? Is it something
that’s based off of a timer? Are players only going to be
merged with their pets for limited amounts of time?
Craig:
There’s no timer on the fused pet system.
Ten Ton Hammer: Is there
a drawback to the system?
Craig: If
you’re Fused with a pet and don’t have another pet
on the field, your pet doesn’t gain any experience, so that
could be a drawback. However, when you have an active pet on the field
and fuse with another pet, you have the option to split EXP between the
two pets. So a Fused pet can receive anywhere from 0-100% of
the Pet’s share of EXP. Other than putting another pet at
risk with the fusing, there are no real disadvantages to the system.
The game tries to encourage you to level up multiple pets for the
melding system and monster advantage system.
But there aren’t any penalties to Fusing with your pet.
Ten Ton Hammer: So pets
can level on their own? Do they automatically gain new skills and
abilities? Or will players need to go to vendors to upgrade their pets?
Craig: Pets
will gain one skill on their own, but you can also go to a trainer in
town and learn new skills for that pet based on their attitude
statistic. For instance, fierce pets might gain an ability that boosts
their attack power or something like that versus a bright attitude
gaining healing spells and things like that.
Pets have a faster leveling curve than the player. It’s much
faster, in fact. I’ve been playing a character on the closed
beta; I’m level 25 right now and I have two pets that are
both level 26. They level up much faster than the player character, and
that’s basically to use with the pet melding system.
Ten Ton Hammer: How many
pets can a player have at a time?
Craig: You
can have one out and active on the field, but you can keep as many as
you want in your inventory slots. There isn’t a stable that
you can put your pets in like Blizzard has put in WoW. Assuming you
have space for it, you can own every single pet in the game.
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