Ten Ton Hammer:
You’ll do that be melding two bright pets together?
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Melding pets
is a way to create a monster that players can't currently capture.
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Craig:
There’s a host pet and a supporting pet, and if you have the
bright pet in the host slow, that’s where you’ll
get the upgrade.
I don’t know if you’ve ever played
Shin Megami Tensei series,
but it’s a lot like that.
There’s also a random chance that you’ll get a
completely new pet. That increases as the melding numbers increase; if
you’ve melded a pet over three times the chance for mutation
increases.
Ten Ton Hammer: Is that a
good thing or a bad thing?
Craig: The
unique aspect of it is that the creature might mutate into a monster
type that players can’t capture right now. Essentially
it’s a way to get something in the game that no one else has.
Ten Ton Hammer: Do
players have to control their pets? Or is it a system that’s
more AI controlled?
Craig: Pets
will automatically assist you if you attack a mob, or you can give them
directions to go attack a mob. The weaker classes like to have the
aggro nabbed by the pets for them, so they can unleash their spells.
For the pet skills, they can either be auto-cast or manual cast.
Ten Ton Hammer:
Essentially, players have as much control over their pet as they want.
Craig:
Exactly. Players can have pets come and assist them or they can tell
their pets to sit their and watch. The pets are smart; they
won’t go run off and attack a monster if you don’t
want them to.
Ten Ton Hammer: Is there
anything else you’d like to tell Ten Ton Hammer readers and
potential Ether Saga
Online fans?
Craig: I
really just want to let everyone know that this game is accessible to a
wide audience of players. It’s definitely an MMO for
experienced players, yet a person who’s new to MMOs will play
through the game very easily. Someone who wants to get more out of the
game can go into the meldings and the monster types and have a much
richer experience.
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