Jeff
Woleslagle: And apart from
the tutorial, will players be directed somehow to the start of the epic
mission arc? And is the epic mission arc soloable from start to finish?
Arend
Stührmann: Yes,
apart from the tutorial, the content division has created some missions
that will be put into the EVE rotation for all other agents out there
in the EVE universe. And regular players, more experienced players will
get these missions pointing them towards the agent who hands out the
epic mission arc.
Of course as we add more epic mission arcs, and our content department
is hard at work crafting some more of those to be launched soon,
we’ll be pointing people towards the other agents that hand
out the missions for other levels. The thing to add is this first epic
mission arc really is aimed mainly at newer players, so it does start
out as sort of a level 1misson and end up at level 2 difficulty.
Whether you’ll be able to solo the whole thing on your own?
Well, some of those missions might require you to get in touch with
some other people that are hanging out in the same system, and maybe
band up to them. But you’ll be made clearly aware of that in
the mission briefing.
Jeff
Woleslagle: And you could
argue that no game discourages rolling alts, at least on the same
account, than EVE online where any player can learn anything and
playing a new character means potentially losing years’ worth
of experience. That said, should players check out the NPE just for
fun? And how will NPE effect long-term players aside from a yearly
respect?
Arend
Stührmann: Well long
term players will certainly gain from the NPE because I believe that
our new and revised NPE actually will lead more people to stay with the
game. That is, after all, it’s intention. So long term
players? Well, the more people we retain, the more potential allies,
the more potential enemies there are in the universe. And because
we’re still a single shard game and a sandbox environment,
the more people that are flying around and contributing to the economy,
the politics, the market; it can only be of benefit to everyone.
Jeff
Woleslagle: Do you expect to
open a whole new avenue of trade from salvaging sleeper wrecks, mining
and marketing the loot to craft Tech 3 ships? And being that Tech 3 is
a whole new branch of manufacturing, will players start out on a level
playing field when it comes to training these new manufacturing skills?
Arend
Stührmann:
There’s of course always going to be a market that will
develop from the Tech 3 components just like we see a new market
develop from the Tech 3 ships. And the expectation is probably that at
the start it’s going to be a highly profitable one because
rarity does play a part in this. And as more people start using, start
exploring, start salvaging and start putting these items on the market
we’ll see the price stabilize over the long run.
The manufacturing side of it, you do need a specific structure, or
Caldari research articles to do the reverse engineering part of the
Tech 3 production process, so that’s going to be a small
barrier to entry. So a brand new fledged industrialist will have to
work up towards that. But in terms of getting the raw materials, and
getting them back to known space and putting them on the market -
because wormholes are accessible from everywhere in the known universe
– if you can make your way in there and survive the
experience and get back home, then you stand to make a good deal of
profit.
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