Playing
the Monsters
I've always been fascinated with being able to play unconventional
characters in any game. While there were far too many issues with
Horizons to mention here, I was completely in love with that game for
one reason and one reason only; I got to play a dragon. Not only did I
get to play a dragon, but I also couldn't use any of the equipment I
found for the far more populated humanoid races on the planet. When
it's all said and done, there are a number reasons why Horizons was a
staggering failure, but that doesn't negate some of the innovations
they brought to the table and should be commended for.
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Since I'm also playing a spider, is it wrong to beat up on them now?
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Once I found out I could play such a character in LotRO, even if it was
part of
a
PvP landscape, I had to hurry up
and meet the necessary
requirements. Thanks to the members of our forums that commented on
last
week's article and filled me in
on what it took to finally be
able
to play one of the game's monsters. To the complete surprise (and utter
confusion) of my wife, I chose to try out the spider first. I'll freely
admit I have problems with the creepy crawly creatures of the world,
but only if they're on me, trying to make their way into jumping range
so they can get on me, or blocking my path in an attempt to force me
into jumping range so they can get on me. Are you starting to see a
pattern here? That's right - all bugs of the world desire nothing more
than to get on you. Anyway... since it's a video game and there's no
chance of being pounced on by it, I chose the spider because when you
take out the creepiness factor, they're actually pretty fascinating
creatures.
The spider in LotRO proved to be a lot of fun. I may not have
discovered any goodie two-shoes player characters wandering around, but
there is a small PvE portion to the Ettenmoors that I found enjoyable.
While you may be a monster, your screen is set up just like a
character. You have your quest section, various abilities on a hot bar,
and your own little mini-map. I really wish more companies would take
the time to do something like this. Crawling around the land, spitting
poison, and burrowing under the ground to hide was all a lot of fun. It
places you in a different mindset and allows you to explore aspects of
the game from a different perspective.
If you really analyze it, it's not much different from the normal
player experience in that you have skills and abilities, but none of
that matters. What matters is that I was playing an animal, with a
different set of objectives and reasons for existence. I can't stress
how much I recommend everyone to give it a try, even if it's not
something they stick with. It's an area of game design that I
personally feel should be looked at further. There was just one thing
that kind of drew me out of the fantasy while I was wandering around.
Since I am a spider, I really think I should be allowed to crawl up
walls. Sadly, the developers apparently failed to agree with me.
Once again, there’s far more to go over with LotRO than
what’s been presented here. I call that a good thing, really.
The game has far more to it than I had ever thought in the past.
I’m looking forward to continuing the journey and bringing
you future updates!
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