I was introduced to
EverQuest
for the first time in the fall of 2000 by
co-workers at a former company, who were huge fans of the game and
played it pretty regularly outside of work, even having started their
own guild. Getting into my first monthly-subscription-fee game was
difficult in those days as my wife and I had a one-year-old to take
care of, and money was kind of tight. Fortunately, one of my co-workers
was good enough to lend me his sign-on key to try the game out for
awhile. He neglected to warn me not to use the main character for the
‘test-drive’, however.
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That evening I tried out his main character, a female half-elf ranger,
and had a ball running around hunting things and catching pick-up
groups. However, guild chat soon turned ugly as one of the guildies
began telling a stream of misogynistic jokes and taunting all the
characters with female names. I felt compelled to remain quiet, since
it wasn’t my account, but after awhile I felt I could repress
the anger any longer, and told the guy to knock it off with the
girl-hate, it wasn’t becoming and no one wanted to hear it.
After awhile the guildmaster shows up, kicks the offender out of the
guild, and after asking around, decided to promote me to guild officer.
I also began getting messages from other guildies, saying how great it
was that a girl had finally gotten promoted to guild officer, and how
much better they felt knowing ‘one of them’ was
looking out for them. I was honored and flattered, and as everyone was
congratulating me I kind of failed to disabuse anyone of the notions
that a) it wasn’t my account, and b) I wasn’t
really a girl. I logged off, feeling like a bit of a hero.
The next week at work was kind of a pain, having my co-worker upset
with me for getting his main appointed to a guild officer position
under the pretense that he is actually female, and with a bunch of
admirers proud of him for things he didn’t actually say or
do. But, though he was let go from our company a few weeks later, the
power of EverQuest was rushing through my veins, and I was hopelessly
hooked, finally with my own copy of the game.
John Boomershine, Game
Designer
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