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EverQuest at Ten: The Devs Share Their Memories

Posted Thu, Mar 19, 2009 by Cody Bye

At the end of last week, the Ten Ton Hammer staff offered you a look into our personal EverQuest stories. Now we have a special treat for Ten Ton Hammer readers; we asked the staff of EverQuest to write down their favorite memories from the ten year old title, and they came back with some fantastic responses. From simple stories of excellent combat strategies to epic guild flashbacks, make sure you check out all of these amazing memories!

Our post launch guild was far more diverse.  We had a ranger that steadfastly led our entire group, trailing behind using auto-follow, directly over a cliff causing the death of several of our weaker members.  We had our hide and seek games in Qeynos, where they unfairly proclaim my use of illusions as cheating.  We had good times doing things that the designers meant for us to do.  We had just as much fun doing whatever we thought a band of adventurers might do in their off hours.



EQfranchise

This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

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Dave-Georgeson-SOEmote.jpg

EverQuest franchise Director of Development Dave Georgeson updates on the future development plans for the series

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This week in the news, Wildstar drops info on guilds, Pathfinder targets April for alpha, and SOE commits wholesale slaughter.

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Martuk
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It’s a big year for the EverQuest franchise and the team at SOE has a lot in store to celebrate.

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