Posted March 19th, 2009 by Cody Bye
Ten Ton Hammer: What lessons have you learned from beta that will now carry over into the live game?
Sean: The biggest lesson is the fact that the community can actually change the game. I’ve worked on a lot of games and the community’s feedback has always been important, but this is the first time that it has influenced the game as quickly and as drastically. There are other things that we analyze, such as where people die as we balance the game. I think having a strong tool to analyze how people are playing, enables us to constantly change it to keep it both challenging and fun at the same time.