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Runes of Magic: Exclusive End of Beta Interview

Posted March 19th, 2009 by Cody Bye

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Runes of Magic - 06
The beta for Runes of Magic is nearly over. With all of the localization issues nearing completion, the Frogster America team is pulling out all the stops to make sure the public knows about the upcoming launch of its game. Sean Kauppinen, Interim President and CEO of Frogster America, Inc., checked in with Ten Ton Hammer's Garrett Fuller to give us all the latest information.

Ten Ton Hammer: What lessons have you learned from beta that will now carry over into the live game?

Sean: The biggest lesson is the fact that the community can actually change the game. I’ve worked on a lot of games and the community’s feedback has always been important, but this is the first time that it has influenced the game as quickly and as drastically. There are other things that we analyze, such as where people die as we balance the game. I think having a strong tool to analyze how people are playing, enables us to constantly change it to keep it both challenging and fun at the same time.

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