Ten
Ton Hammer: You have
talked a lot about the crafting system in the game. Can you tell us how
player crafted items will stack up against loot dropped from encounters?
Atanas:
Items crafted by players will be intricately customized to the gameplay
of their owner and will allow thousands of combinations between base
Technology and use of multiple enhancement Designs. Looted items will
offer no customization beyond what the item has been generated with,
with fewer and weaker Designs.
Ten Ton Hammer: Have you
run combat scenarios in the office? How are they playing out using the
open world format?
Atanas: We
have, and we had a blast with it. Although rough around the edges like
every development version, it is turning out to be an exciting event
with everyone exploring new uses for the combat abilities, finding new
tactics and combat styles. We have been running PvP events between
small groups up to mass combat events although we expect even larger,
epic scale combat to be frequent event in battles for guild territory
takeover.
Ten Ton Hammer: A big
question in sandbox games is can players solo? Many of these style
games eventually become run by guilds or large corporations that can
control major parts of the world. How would a solo player survive in
Earthrise?
Atanas: The
storyline in
Earthrise
is tailored to what a solo player could play alone although they will
find extreme challenges towards the end. Most quests can be done solo
and most creatures can be killed solo in 1v1 fight. In PvP combat,
however, and especially sieges it would be wise to have friends and not
walk the desolated lands alone.
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