Exclusive Jumpgate Evolution State of the Game Interview

Updated Tue, Mar 24, 2009 by Cody Bye

With every tick of the clock, the team at NetDevil's Colorado-based studio draws closer to finishing their work on their upcoming space combat MMO, Jumpgate Evolution. As the Game Developer's Conference gets underway in San Francisco, the staff at Ten Ton Hammer took a moment to sit down with Hermann Peterscheck, the lead man for Jumpgate Evolution, to talk about the state of the game and what the team is curently working on. We also delve into some questions regarding PvP and PvP builds. As always, Hermann's answers are full of little tidbits of information, so make sure you read it all!

Ten Ton Hammer: What has been different about taking this kind of approach to developing your game?

Hermann: It's interesting, because this kind of approach doesn't lend itself to "grand reveals." A lot of game developers fall to the temptation of working on the next really cool unique feature that nobody else has. These tend to sound really, really good when you describe it, but when you play it's not that interesting.


Earlier this morning rumors surfaced that NetDevil had suffered a round of layoffs.

Official Announcements
Thu, Feb 24, 2011

We've all had our concerns that NetDevil's space-based MMOG, Jumpgate Evolution might not make it to market after its countless

Thu, Feb 24, 2011

Jumpgate Evolution has seen more than its share of delays and it appears that publisher Codemasters has had enough of the waitin

Tue, Dec 07, 2010

Things have been pretty quiet from Jumpgate Evolution (JGE) of late, but the silence broke recently when

Video, Media
Thu, Oct 21, 2010

News from around the 'Net