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The Comic Book Guy

How Can Champions Online Integrate Playable Villains? - Page 2

Updated Tue, Mar 24, 2009 by RadarX

Finally, we run into budget constraints. These are tough economic times and if goliaths like Electronic Arts are trimming the fat, then so is everyone else. If the development team wanted to attempt inserting villains into the game before release, which I doubt will occur, it would take an executive level decision to alter such a course and as much as I’d like to see it, I’m not sure they could take the risk. However, if the game succeeds in its first six months of shelf time in stores, we might see announcements of a “Villains” pack coming right around the corner.

Creating evil would require a lot of resources.

As you can see Cryptic has so much groundwork laid that the addition of playable villains is not only theoretically possible but very doable as far as I can see. The question is does Champions Online warrant such changes and is the development team willing to make that leap? I hope to goodness they do, because it’s a mechanic I would absolutely love to see in the game. In the meantime, make sure you sign up for Champions Online beta test if you haven’t already. It looks like they’re doing some unusual things with that game, and who can resist the call of the superhero?

Do you disagree or is there something I missed? Drop me an email to let me know. Until then I have to assume I’m right because by federal law, I am still the Comic Book Guy.

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