Ten
Ton Hammer: A quick
question on character creation and customizability. Are casual gamers
going to be really motivated to make these really stylized characters?
That’s not something I’d associate with casual
gamers, normally. But you think so?
Isa: Yes I
do. Our character creation is very simple and very focused on the look
of the avatar. We’re not asking people to make a lot of
decisions about who they want their character to be right away. We want
them to have a chance to play the game first.
You’re not selecting a class. You’re not selecting
a profession. You’re not making decisions on your alignment.
You’re really just deciding what you want to look like.
Ten Ton Hammer: What kind
of tutorial do you have in place for new players?
Isa: Once a
player creates their character, they’re then sent to the main
island of Elymia where the player goes through the main tutorial of the
game.
The tutorial actually takes place on top of an airship.
They’re large, slow vehicles with a deck, and there are a
bunch of different activities players can do that will teach them basic
controls and chat to get around in the world.
After arriving at the main island, the players are immediately greeted
by a clockwork robot named Bella Donna that has their first quest.
Ten Ton Hammer: Like the
clockwork monkey!
Isa: Yeah,
the cool thing about our world is that we can have robotic characters
in both human form and animal form. It really allows us to draw a thin
line between science fiction, fantasy, and historical fiction.
So then the player is off and running on their first quest, which is to
find shops where they can purchase more clothing, hats, accessories,
and footwear. We even have mechanical arms and legs for players.
Gamers can also accept quests to meet various NPCs to get a sense of
the world through the NPCs flavor text, which also may include
“mystery” quests for players to unravel. Players
can also find quests that help them learn about the various casual
games they can do.
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