Ten
Ton Hammer: Can you
tell us more about the casual games?
Isa: The
casual games are really a lot like jobs and professions.
Ten Ton Hammer: The jobs
and professions from other MMOs?
Isa: Yeah, a
little bit. There will be skills that you actually build while
you’re playing mini-games and micro-games.
An example of a mini-game is going to a chemistry lab and making
potions. Basically, you walk into a chemistry lab and see a station
with a bunch of different beakers on it. When you click on one of those
stations, it actually launches a mini-game.
While you’re playing that game, you can still see your
character and your character is animated and actively making potions.
She’s reacting to the successes and failures in the mini-game
itself. So as you’re making potions, you can be increasing
your alchemy skill at the same time while still giving you an immediate
reward and keeping you connected with the rest of the world. The
potions you create might also be required to help you complete a quest
and things like that.
Ten Ton Hammer: At
launch, how many mini-games are you going to have?
Isa: At
launch, we’re going to have fifteen in the game. In
addition to the mini-games, we’ll also have what we call
“micro-games.”
As you’re exploring the world, whether you’re in
the city or in the countryside, you can interact with the world. This
is something that, I think, players will have fun with. It’s
very simply stuff, like picking items up off the ground.
For instance, you can go to the beach and pick up seashells. You can go
to the apple orchard and pick up apples, or maybe you stumble across
some scrap metal or equipment that you can piece together or sell. You
can also take these items and use them as raw materials to craft other
items.
There are other activities out there, like what we
call…*laughs*…tree-shaking. Basically, you can
walk up to a tree, hit or kick it, and loot will fall out of the tree.
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