Ten
Ton Hammer: *laughs*
Awesome.
Isa: It ties
into the lore of the world in that airships are flying over all the
time and people are accidentally dropping things! So of course you
might find a fancy new pair of boots in a tree! It’s
definitely a lot of fun, and it has some whimsical qualities to it and
awards players for exploration.
We have a lot of machines and contraptions that exist throughout the
city and the island. By interacting with these machines,
you’re launching a casual game to try to repair these
machines. Fishing, mining, farming, lots of things that are manifested
throughout the world as micro- and mini-games. Players will
definitely be inspired to explore the island and check things out.
Ten Ton Hammer: What
about player housing? The
Sims is obviously a big game in the more
“casual” marketplace.
Isa:
There’s definitely a lot in the game that will keep players
come back over and over again. We’ll have player housing, and
the way it will work is that free-to-play and micro-transaction players
will be able to save up silver so they can afford an apartment or
house, and subscription players will actually be granted ownership of
an apartment as part of their “citizenship.”
You can decorate your home with furnishings that you can craft or
purchase, and you’ll also be able to assign roommates and
have other people live with you or visit you. You basically have the
ability to assign permissions to other players.
You can also choose to designate areas of your home that are public
areas. Some people may want to open up a player shop that way, while
others may want to just show off the things that they’ve
purchased and other things that they’re working on. Or you
could purchase and set up the various mini-game stations in your home.
Basically, you could just set up your own workshop.
Ten Ton Hammer: Will
housing be instanced?
Isa: It will
be instanced space, yes. But once you're in your city district, there
will be very easy ways to teleport yourself back to your house.
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