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Game Developers Conference 2009

Exclusive Gatheryn GDC '09 Interview - Creating an "Advanced Casual" MMO - Page 5

Posted Wed, Mar 25, 2009 by Cody Bye

Ten Ton Hammer: What about other things casual players love, like pets?

Isa: Pets will be in the game, although they'll be starting off rather simply. At first, they'll probably just follow the player around, but they will need to be cared for and played with. There will definitely be lots of items that you can buy for your pets.

The one thing that's unique about our pet system is that our pets will range from normal animals to robotic pets like monkeys and chickens and...we even have a ferret.

Pets are definitely a huge outlet for mini-games, and there lots of things you can do with your pet.

Ten Ton Hammer: It's always been MindFuse's goal to release Gatheryn in segmented pieces and not release a giant game. Are you getting close to beta?

Isa: We are getting close to beta, especially since we're planning to release the game in 2009. The island idea really works well for this type of release system too. Just to give you a sneak peek, the main island of Elymia is already built and done. We're just working on some additional content before we open it up to gamers.

The others islands are pretty well planned out, but eventually we'd like to expand out even further and reaching the outworld. And by outworld, I mean other lands that exist outside of Elymia but still are a part of Gatheryn. These lands could have different looks; it might be goth or western or anything else that could parallel the steampunk genre.

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Windows
Developer: Mindfuse Games
Genre: Fantasy
Status: Cancelled
Release Date: TBA
Fee: TBA
ESRB Rating: NR

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