Ten
Ton Hammer: What
about other things casual players love, like pets?
Isa: Pets
will be in the game, although they'll be starting off rather simply. At
first, they'll probably just follow the player around, but they will
need to be cared for and played with. There will definitely be lots of
items that you can buy for your pets.
The one thing that's unique about our pet system is that our pets will
range from normal animals to robotic pets like monkeys and chickens
and...we even have a ferret.
Pets are definitely a huge outlet for mini-games, and there lots of
things you can do with your pet.
Ten Ton Hammer: It's
always been MindFuse's goal to release Gatheryn in
segmented pieces and not release a giant game. Are you getting close to
beta?
Isa: We are
getting close to beta, especially since we're planning to release the
game in 2009. The island idea really works well for this type of
release system too. Just to give you a sneak peek, the main island of
Elymia is already built and done. We're just working on some additional
content before we open it up to gamers.
The others islands are pretty well planned out, but eventually we'd
like to expand out even further and reaching the outworld. And by
outworld, I mean other lands that exist outside of Elymia but still are
a part of
Gatheryn.
These lands could have different looks; it might be goth or western or
anything else that could parallel the steampunk genre.
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