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Game Developers Conference 2009

Paul Barnett's GDC Blog - Learning New Things - Page 2

Updated Wed, Mar 25, 2009 by PaulBarnett

So I chat with my boss and find out what it all means.  He is wise and calm but definitive. Thou shalt go and thou shalt give a talk.  Oh, and make it profound.

What follows is for me the painful duty of making a talk. Contrary to what you might think, I do actually put a lot of thought into my talks.  I figure out what I want to say, how best to say it and then practice and iterate on it until I am happy. Basically, a talk takes me about six weeks to work up. Right now I am working on two talks, one for GDC and another for internal EA.  They both have to say something.  They both have to reach a particular audience and they are both new talks.

For the first time in an age I will be using PowerPoint in a talk, even though I loathe the software and the idea of slides. I created all my own slides, much to the horror of Josh Drescher, who finds my approach and ability with PowerPoint to be little better than handing some crayons to a goat.

I arrived at GDC on Monday night with the intention of finding a bar to hang out in to meet and yak with other people from the industry.  It’s my favourite part of these sort of things.

I have found a cool clicker that seems to work at advancing the slides easily and quickly, the clicker in question was suggested by one of the people on the creative course I am attending.

It’s always good to learn new things.
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