Thankfully, it's my job to stick with a
game for more than twenty
minutes, or I might have simply tossed in the towel with
Darkfall and
called it quits. People just don't have the time of day anymore to
spend hours trying to figure out how to get to particular
area in a game. Once I'd found my goblins, I immediately went into
"combat mode" by pressing "r" and began running around wacking little
green men with my two-handed sword. To be honest, I found the combat to
be fun, if not the most inventive system ever created for MMOs. Lag
wasn't ever a problem, but I soon found my frustrations to be with
other
players.
|

The world in
Darkfall is absolutely beautiful.
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If you die in
Darkfall,
you leave behind all of your equipment, much
like what players were used to in
EverQuest
or
Ultima Online.
However,
you also leave all of your loot behind as well. Anything that you may
have been storing in your backpack, and that includes quest items, is
fair game to anyone that happens to run by and click on your tombstone.
While this isn't news to anyone that's been following
Darkfall, I
really didn't think it was going to be an issue until I happened to die
with a load of quest items stored in my bag.
"Ah crap," I muttered at my monitor, and I immediately began hauling
ass back to my tombstone, hopeful that no one had stumbled upon the
tombstone with a PC name on it. Of course, on my way there I run into
more goblins waving and shaking their spears at me. My second death of
the day came quickly after the first. Somehow, I actually managed to
find my first corpse, which had most of
the items still on it. Everything except for a) my money and b) the
four axes I was trying to collect for my initial quest. The other
player must have been feeling generous, but the removal of my quest
axes made me fume.
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