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In The Trenches

A Beginner's Look at Darkfall - How to Get Ganked - Page 2

Posted Thu, Mar 26, 2009 by Cody Bye

Thankfully, it's my job to stick with a game for more than twenty minutes, or I might have simply tossed in the towel with Darkfall and called it quits. People just don't have the time of day anymore to spend hours trying to figure out how to get to  particular area in a game. Once I'd found my goblins, I immediately went into "combat mode" by pressing "r" and began running around wacking little green men with my two-handed sword. To be honest, I found the combat to be fun, if not the most inventive system ever created for MMOs. Lag wasn't ever a problem, but I soon found my frustrations to be with other players.

The world in Darkfall is absolutely beautiful.

If you die in Darkfall, you leave behind all of your equipment, much like what players were used to in EverQuest or Ultima Online. However, you also leave all of your loot behind as well. Anything that you may have been storing in your backpack, and that includes quest items, is fair game to anyone that happens to run by and click on your tombstone. While this isn't news to anyone that's been following Darkfall, I really didn't think it was going to be an issue until I happened to die with a load of quest items stored in my bag.

"Ah crap," I muttered at my monitor, and I immediately began hauling ass back to my tombstone, hopeful that no one had stumbled upon the tombstone with a PC name on it. Of course, on my way there I run into more goblins waving and shaking their spears at me. My second death of the day came quickly after the first. Somehow, I actually managed to find my first corpse, which had most of the items still on it. Everything except for a) my money and b) the four axes I was trying to collect for my initial quest. The other player must have been feeling generous, but the removal of my quest axes made me fume.

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Windows
Developer: Aventurine S.A.
Genre: Fantasy
Status: Published
Release Date: February 26, 2009
Fee: P2P
ESRB Rating: NR

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