But it was at that point I realized that
Darkfall is
not a "questing"
game. It's not a game where grinding out the quests from NPCs if the
objective. On the contrary,
Darkfall
is much more akin to a game like
EVE Online.
Your destiny isn't set by a group of developers, nor is it
limited by some yet unknown mechanic. Your actions are what set you
apart in Darkfall. Not only is there a whole host of political and
siege options in the game for higher end players, but gamers are also
encouraged to stray off of the beaten path.
|

Don't be so
busy taking screenshots that you don't see an enemy riding you down on
a war sheep. GANKED!
|
And also like
EVE Online,
guilds and alliances form the backbone of the
higher end engagements
in
Darkfall. While solo players can certainly
entertain themselves by wandering around the world looking for monsters
or other lone adventurers to fight, most players will probably try to
join a guild to experience some of the siege warfare and politics that
are intrinsic to the game's foundations. These tight knit communities
will certainly be looking for more adventurers as the game continues to
gain popularity throughout the West. Every guild needs
legions of players to defend and attack their enemies, so if you're
eager to join a competitive guild, the time is now.
That said,
Darkfall
isn’t without its bugs and design flaws.
The magic and combat systems are fun for the first few days, then you
soon realize that you have only four abilities as a melee combatant and
a very limited number of spells as a magic wielder. The skills that
your character accumulates pop at every 25 skill points – so
25, 50, 75, 100 – and before that mark you won’t
have ANY increase to your actual in-game sword/magic slinging. So when
you encounter another player, especially one that's riding some sort of
mount, I'd advise turning and hauling ass and hope he doesn't see you.
Or else you'll end up like my inadvertent screenshot: Ganked.
However, the concept of a “sandbox” game still
exists in
Darkfall,
even with its flaws. On my initial foray into
the world of
Darkfall,
it was readily apparent that my character was
never on rails. Not once did I feel like I was being directed to a
location. For better or worse, I was shoved out into the wilderness and
left to fend for myself. At some point, I felt confident enough to go
explore my surroundings and really try to get a feel for my
surroundings. What I found was a world that's full of beauty and
danger; one that surprises as often than it frustrates.While
Darkfall
may be "hard," it certainly isn't impossible. Gamers that are looking
for a challenge or want to stray away from the theme park mode of
World
of Warcraft need look no further than
Darkfall. Even if
you're content
to stay with WoW, make sure you keep an eye on
Darkfall and the
numerous games that are set to come out in the next few years that are
taking a similar path to this PvP adventure, albeit with a bit more
money and support behind their development teams.
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