One recent item that has caused quite a stir was the announcement that
RMT
services
would be coming to Vanguard. There hasn't been any official statement
on whether or not the service would get its own server or be moved to
all live servers. Neither plan seems viable from my perspective. Even
though it's continuing to slowly grow, Vanguard (in my opinion) doesn't
have the population to support another server, no matter what the rule
set. This announcement also enraged a large number of current players
and I'd like to believe that the SOE gurus learned their lesson with
Star
Wars
Galaxies and wouldn't disregard the wishes of their current
paying customer base by forcing an unwanted service on their servers,
thus completely disrupting the current economy. A third (though
probably just as unpopular) solution would be to open a new server with
the understanding that once the transfers had completed, the remaining
non-RMT servers would be merged into one. Oh yeah… and the
PvP server would finally be put out of its misery. That’s
just my personal speculation on the subject though. Not everything in
the land of Telon is fodder for the
Doom
and Gloom
Patrol.
|

Who are you
calling stoned?
|
I've mentioned before that I spent a significant amount of time fishing
on the beaches of the Plane of Tranquility in
EverQuest
and I loved it. It wasn't exciting, it wasn't very interactive, yet I
enjoyed the relaxation of it immensely. When I hopped on for the
purpose of making a brief fishing guide to add to the site, I
discovered two things. 1) The thirty minutes or so I had originally
intended to spend to get a brief overview turned into almost four
hours, thus making me late for work. 2) The guide was going to be
longer than a few words. The fishing in Vanguard proved to be far more
engaging than I ever expected it to be, so I had a lot of fun with the
guide in turn. It should be posted for your use (and enjoyment) next
week.
Combat is still as fun and exciting as ever in Vanguard. Counter-spells
are my favorite aspect of Vanguard’s combat. Being able to
counteract an enemy’s spell may not sound like much, but when
you’re battling a healer designed for a full group and you
miss countering a spell she casts that brings her back up to full
health right before your group finishes her off, you’ve just
allowed a serious world of hurt to rain down upon your party. Never
underestimate the benefits of a well timed counter-spell. I literally
can’t count the amount of times that single act has
completely changed the tide of battle, for better or for worse.
It’s that kind of interactive combat that makes things so
much fun and it seems I’m not the only one to notice.
It's been slow going, but the population appears to be growing. To me,
that's for one reason and one reason only; even though it's not
perfect, Vanguard is still one of the best online games out there. It's
not flashy, and it's not meant to be devoured like that caramel
cheesecake your mother-in-law just scarfed down. If you're looking for
a game with some serious depth, a truly unbelievable amount of content
to explore, and one of the most helpful communities that exists, you
can't go wrong with Vanguard. It may not be the greatest thing since
sliced bread, but you'd be hard pressed to find something better.
What makes it so great you ask? Let me finish this with a brief tale.
There's a city that hangs over the edge of a cliff in between a dark
elf outpost (Evendusk) and a major city, Ahgram. As I was out hunting,
I could see it off in the mist of clouds, always tantalizing me with
its secrets. For almost a week, I slowly made my way closer and closer
to that city until one day, I finally managed to make my way to it
without being slaughtered by the marauding terrors that had previously
barricaded my approach. When I finally set foot in that city, I felt a
sense of accomplishment that can’t be described. Those are
the moments that brought back that magic feeling of the “good
old days” in gaming.
Comments
Post your comments »
Read all 7 comments and add your thoughts! »