
Gun (ranged)
The Gunner leader is similar to the Gunner
mercenary that players can recruit at level one. His rifle
shots can pierce a whole column of enemies. His evasion rate is best
among leaders but his defense and HP growth are poor. Gun leaders can
attack flying enemies with their standard attack.
Common Spells
- Wild Shot – Use heavy gunfire to damage two or three
enemies in a column depending on caster. Cooldown 2.
- Chaos Wind – A wind-based DoT that lasts 4-13 rounds
depending on the level of the caster. First step in a chain with Chaos
Wind to trigger the powerful Destructive Wind.
- Deadly Shot – Unleash an instant massive attack when on the
verge of death.
Level 100 Unique Spell
- Scorching Bullets – Attack enemies in one column and one
row with fiery bullets. Causes additional damage to enemies affected by
Deep Insight or Smoke Bomb.
Musician (ranged)
The Musician is a new leader class introduced with
the February 18 patch. No mercenary
compares to this class. His discordant guitar riffs injure two enemies
in a column. His attributes tend toward the middle in all areas. Guitar
leaders cannot attack flying enemies with their standard attack.
Common Spells
- Ravaging Melody – Harms two enemies in a column while
stripping their attack and defense. Duration 2, Cooldown 3.
- Chaos Wind – A wind-based DoT that lasts 4-13 rounds
depending on the level of the caster. First step in a chain with Chaos
Wind to trigger the powerful Destructive Wind.
- Deadly Shot – Unleash an instant massive attack when on the
verge of death.
- Melody of Madness – Chords strike a row of enemies to cause
pain and reduce defense. Duration 2, Cooldown 3.
Level 100 Unique Spell
- Requiem – Harms enemies in a row while stripping their
attack and defense. Duration 2, Cooldown 3.
Continue to the next page to learn about caster leader class
Staff.
Comments
Post your comments »
Add your thoughts to the discussion! »