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Exclusive Interview with Champions Online's Bill Roper

Updated Wed, Apr 01, 2009 by RadarX

Answering questions faster than a speeding bullet and more experienced than teams of developers. It's a bird! It's a plane! It's...Bill Roper? Recently added to Cryptic's Champions Online team, he brings nearly a decade of game design with him and isn't shy about sharing it. Discussing with Ten Ton Hammer the beta program (including the NCsoft forum controversy), grouping, and open missions you don't want to miss his straightforward answers.

On a scale of 1-10 (with World of Warcraft being a 5), where did he put Champions? "Well WoW is a 5, unless you go into areas that are a 9," Roper begins, "with 25 man raids which are really f'ing hard. PvP is a different type of challenge. The thing I'm hoping we build is a sliding scale that is maybe between 5 and 8. If you are kind of new, you can do the tutorial and hopefully we get people who haven't played MMO games before. We are more action based in terms of combat than something like WoW. We want you to go through a game that is fun and challenging but not be on a death train."

Read on for more in our Exclusive Interview with Champions Online's Bill Roper!

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