There’s
certainly been a wealth of href="http://www.tentonhammer.com/node/65396" target="_blank">recent
information detailing the ins
and outs of race creation in href="http://www.tentonhammer.com/taxonomy/term/117"
target="_blank"> style="font-style: italic;">Star Trek Online,
which has the potential to shatter the confines of more traditional
character creation tools featured in many current MMOs. In an href="http://www.tentonhammer.com/node/66095" target="_blank">exclusive
interview with executive
producer Craig Zinkievich, we learned not only that customization
extends far beyond character creation, but some interesting new details
on how character advancement will be linked to various other aspects of
gameplay, from the ships you fly to the bridge crews you opt to
use.  In the latest episode of href="http://www.tentonhammer.com/features/final-frontier"
target="_blank"> style="font-style: italic;">MMOs, the Final Frontier,
Reuben “Sardu” Waters explores the potential impact
of this type of ‘functional’ customization in STO:


Designing an MMO with
meaningful character advancement throughout the
leveling experience has been one of the biggest challenges developers
face. In many cases the concept of casual gameplay is synonymous with a
title light on mid-level details meant to simply steer a critical mass
of players towards ‘endgame’ content. While this
approach has obviously proven successful in the past, there are many of
us currently drifting through MMO space in hopes of touching down in a
game that offers an intriguing, immersive experience straight out of
the gates.


  • href="http://www.tentonhammer.com/node/66138" target="_blank">Click
    here to read the full editorial!


To read the latest guides, news, and features you can visit our Star Trek Online Game Page.

Last Updated: Mar 13, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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