Ten Ton Hammer: So when
you form the gang, essentially you pick a sort of crafting that you
want to be good at and then your gang is going to focus on that type of
crafting. It's not necessarily player based, it's more gang based.
Casey: Yeah,
it's more gang based.
Ten Ton Hammer: Ok, cool.
So how do players customize their characters? Obviously, you have a lot
of clothing. Do players when they create their character, do they do a
bunch of things with physical sliders? Do they cycle through a bunch of
different models? How do players differentiate themselves?
Casey: It's mostly about clothing. We have male and female character
types, but we don't want to change the size of them because it changes
the hit boxes and would mess up our shooter game side. We have to be
really careful about it or else people would be the smallest,
skinniest guy they possibly could because they would be much harder to
hit.
We have a bunch of different facial things, different kinds of hair
features, all that stuff. But at the end of the day we're really going
for different types of clothing. We'll have thousands of different
clothing types and customizations inside the game. Each common area is
going to have 300-500 people in it. We're going to have three of these common areas.
So there's going to be a lot of people running around in these areas.
We want to make sure everyone looks unique if they want to. Or if they
want to have a theme, if they want to all wear yellow hats, and that's
kind of what their gang does since they're The Yellow Hat Gang, then
they all should be able to wear yellow hats. So we want to make sure
that it's more focused on what you’re wearing as opposed to a
typical MMO where everybody of a certain class and a certain level is
going after the same armor suit and all going to look the same because
that's the most best, most optimized thing for it. We want to make sure
we have as much diversity as we can.
Ten Ton Hammer: Sure. So
the clothes, everything, the size of the guns isn't going to have any
sort of stat influence or something like that?
Casey: We
have a really cool work around for that actually. So essentially you do
have stats. They're kind of minor stats because at the end of the day
we don't really want to unbalance the shooter gameplay.
We
want it to be about the skills, but we still want to reward the player
as much as we can so another way to do that is by getting cool items.
But we have the ability to go to a tailor and you can take your really
cool fedora that just got dropped, but you’re in The Yellow
Hat Gang and it's a pink hat, you can go over to a tailor and get it
customized and changed into a yellow hat. So essentially, you're
upgrading your stats, but you're going to be able to maintain the
appearance of whatever you want to do. So like your dressed up like a
ninja from the ninja gang and you want to make sure the new collared
shirt has you just got has better stats that you want, you can go to a
tailor and get it turned into a ninja shirt and keep going with it, but
you've upgraded your stats.
Ten Ton Hammer: So talk
to me a little bit about the statistics in the
game. What are they used for? Do you have different abilities like a
super aimed shot that players can use? What kind of stuff do you have
in there as far as that goes?
Casey: We'll
have 40 different abilities at launch. You unlock them as you gain
levels. It's much more along the lines of the RPG features you see in
the Battlefield series or in Call of Duty. So it's kind of a perk
system where you're unlocking the ability to have more options before
you go into a battle as opposed to being gunned out. When you're
shooting somebody, it's not a dice roll, it's whether your mouse was
over them when you shoot. So we're not doing that. You're not getting
extra damage or anything because of having an ability unless that
ability is incendiary ammo or something like that which would be a cool
damage over time effect, but you have to weigh the options of what you
want to bring into the battle when you go into the battle.
Ten Ton Hammer: You have a decent amount of NPC's listed on your official.
Are there going to be more NPC's than are listed on the website? Are
there NPC's that players might find and this might be a guy that sells
the best of the best black market weapons or are all the NPC's already
out there and the players will already know where to go?
Casey: The
way we move people throughout the areas are sometimes basic Fedex quests
that we borrow from MMOs, so it's a way for us to communicate
story line. There will definitely be characters you get to know in
the game. That's by no means the full extent of what our NPC's are.
We'll have 70 to 80 different NPC's at launch. It's a pretty vibrant
world with lots of different faction, lots of cool story lines into it,
so we have a bunch more. We have some really cool characters that are
coming out.
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