Ten Ton Hammer: Does
adding attachments change the look of the weapons?
Casey: Yeah.
We have some that are specifically cosmetic. When you add a scope,
obviously, you see that. You'll see a stock that you add on to the end
of it. A silencer. And then you can also add textures. You can have can
have a camo gun, a gold plated gun, so there's a lot of different
things. But yeah, it's all reflected in the 3D model that your
character walks around with.
|

You realize
wearing turquoise is a shootable offense, right?
|
Ten Ton Hammer: Got it.
So how much community interaction are you guys planning on
implementing? I read in your latest F.A.Q. you're talking about live
events and that sort of thing. Is that going to be a pretty common
occurrence in CrimeCraft?
Casey: Yeah.
I mean, as much as we possibly can. I think that a lot of MMO's come
out with stars in their eyes about having to do that and then it's very
expensive and difficult to manage the logistics of doing those, but we
definitely have lots of plans of doing it.
We have a really cool proprietary in game app platform that we're not
really using to serve as, but we're using it to kind of add new
textures into the world so we can use that to promote in game events.
We can say who's the top gang on the leader board and ya know, if they
get their gang logo decked out through everything then obviously have
an in game GM to kind of go in there and do cool things. It's always a
goal to have.
Ten Ton Hammer: Cool. So
how many players are you expecting per server?
Casey: We're
looking at each common area, and there's three common areas, can hold 3
to 500 people, so there's 1500 there, then the number of people that
are out actually shooting people. So we figure there are about 2000 per
server.
The
structure that we have allows people on the same server to share common
areas, but when you're shooting people, you're shooting people from all
servers. So the goal there is to have people that create relationships
in the community around trading and that kind of thing in the common
areas but to have a deep enough pool so you're always shooting kind of
new people unless you're doing direct kind of challenges and fighting
your way up the leader board.
Ten Ton Hammer: So are
the leader boards all server based? Like do the leader boards pull
people from all servers rather than just one server?
Casey: We
have filters on everything so you can compare yourself to the global
list, you can see how you're doing just on your server. You can look at
yourself however you want to filter it.
Ten Ton Hammer: Ok. So
are you going to have a leader board that a new gang can have something
to be proud of rather than like, total kills? Maybe like a new guild
option? I don't know how to say that exactly, but if you're new, how
can you get up on the leader board?
Casey: Yeah.
By not having them carry over every month. You know, it allows people
that just joined the game to at least compete in the next full month,
so they'll always be resetting.
Ten Ton Hammer: Oh! So
you're resetting the leader boards after every month. Ah. Ok.
Casey: Right.
Because if it was just straight accumulation then you'd never get on.
The first guy to join would be that top guy.
Ten Ton Hammer: I gotcha.
I've kind of gone through all my questions. Is there anything that I've
missed? Maybe an important element that you really want to touch on
that I haven't seen or haven't talked about yet?
Casey: Um...
not that I can think of. I think you asked very appropriate questions.
You obviously did your homework.
Ten Ton Hammer: Haha. I
try.
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