Ten Ton Hammer: Finally,
what kind of skills and abilities will Soldiers commonly have? What can
players expect to be doing when they're in combat?
Hue: This
will vary depending on what role they are taking in combat. If they use
their core combat role and enter the fray as a tank, they can expect to
stand toe-to-toe with a single enemy, building Anger with each strike
given or received. They can expect to spend this Anger on actions that
will increase their threat generation, and keep the enemies attention.
Should they be solo, or grouped with a group that is able to control
their own threat levels, they can afford to spend a bit of their extra
Anger on higher damage attacks. If they find the enemy is stronger than
they anticipated, they have a few actions that providing them a
temporary boost in their defenses, so as to out-survive their opponent.
Knowing when to use these actions and when to save them is a crucial
part of tanking as a Soldier. They will need to keep an eye on the
enemy and be prepared to react to and even manipulate the enemy's
actions.
A Soldier that specializes in Weaponry will also find themselves
toe-to-toe with the enemy, only this time they will be focused on
dealing large bursts of damage. A Weaponry Soldier will generally find
themselves wielding a two-handed weapon and spending their anger on
high-damage actions as fast as they can build it. While a Soldier in a
tank role is likely to find themselves deciding whether to "use it now
or save it for later", a Weaponry Soldier in a DPS role will spend
their time deciding which high-damage action will maximize their damage
in each situation. They will need to analyze the enemies defenses and
determine what can be done to maximize their damage output.
If a Soldier chooses to specialize in tactics and enter combat as a
support class, the combat experience will be very different. A Tactics
Soldier will start combat by engaging the enemy directly, but rather
than use their anger to attack or defend. They will build a pool of
anger and then rush to their allies, where they can spend their anger
to enhance the abilities of their party members, reduce threat
generation, and otherwise allow their teammates to be even better at
their own roles. They will be looking at their teammates and deciding,
"Who needs my support most? Is it the tank in the front? The healer in
the back? The DPS? Or should I stay and build more anger, so I can help
them even more?"
Ten Ton Hammer: Thanks
for your time, Hue! We can't wait to talk with you again about the
Ranger class!
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