LOTRO: New Dev Diary

Developer Diary: Crafting the Mountains of Ered Luin The official site for Lord of the Rings Online has been updated with a new Dev Diary written by Dan Haard. When tasked with creating environment assets for Ered Luin, I first stepped back and looked at the overall ambiance the team wanted to achieve in this area. My goal as an environment artist is to create world assets that not only work consistently with each other, but unify to give the place a distinct visual meaning; a story that even the rocks will tell. In the case of the highlands of Ered Luin, we wanted to tell a story of a frozen wild; a place set apart, as the natural boundary it is, from the rest of Middle-earth. Get clicking to read more.

Developer Diary: Crafting the Mountains of Ered Luin

The official site for Lord of the Rings Online has been updated with a new Dev Diary written by Dan Haard.

When tasked with creating environment assets for Ered Luin, I first stepped back and looked at the overall ambiance the team wanted to achieve in this area. My goal as an environment artist is to create world assets that not only work consistently with each other, but unify to give the place a distinct visual meaning; a story that even the rocks will tell. In the case of the highlands of Ered Luin, we wanted to tell a story of a frozen wild; a place set apart, as the natural boundary it is, from the rest of Middle-earth.

Get clicking to read more.

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