Speaking of smugglers in Star Wars, many believe that the writing is
already on the wall for that to be the next major class revealed for
The Old Republic. While not an exact opposite or counterpart to the
Bounty Hunter, Smugglers could still offer a class on the Republic side
of the fence that offers some of the same core gameplay concepts, yet
is different enough to stand wholly on its own. I’m actually
pretty excited about this approach in particular, as it’s
entirely possible that faction-specific classes won’t simply
be mirror images of one another. At the same time,
I’m sure many fans are wondering how class balance can ever
be achieved, or more importantly how content will be created if things
aren’t entirely equal while remaining exact opposites. Since
I just won my last 10 hands of Pazaak I’m feeling a bit
lucky, so I’m willing to bet the answer will be a combination
of personalized storylines for each class in the game, as well as the
usage of NPC companions – a wildcard gameplay element that
could remove the necessity of spending more time LFG than looting.
Droid pocket-healers anyone?
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Will
smugglers be the next official class announcement?
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Heroes need allies, plain and simple. Just as Frodo would have never
made it to Mordor without the direct help of Samwise throughout the
journey and the indirect help of the Fellowship, Luke would have never
destroyed the first Death Star without a little (OK, a galactic ton of)
help from his friends. If done well, companion NPCs will serve a
similar function - and really, who doesn't want a pocket-Yoda training
them in the ways of the Force? Personal droids could similarly help in
situations involving things like hacking, or engineering tasks beyond
the scope of a given 'class' within the game. While I don’t
see NPC companions as ever being a complete replacement for human
players to the degree they were implemented in Guild Wars, I expect
that companions in TOR will offer a means creating iconic classes that
don’t necessarily have to be a “jack of all
trades” to survive in solo or small group situations.
Captain’s
Log: Stardate 4060.9
When I first started contemplating which classes we’re likely
to see in The Old Republic, I sat down with nothing more than a pencil
and a blank sheet of paper, a single vertical line drawn down the
center. On the one side I listed each class I’ve seen players
discuss both in
Ten Ton Hammer’s forums for
TOR, as well as on
BioWare’s official boards for the game. In the other column,
I listed the mainstay roles that classes in most MMOs fulfill
– namely tanks, healers, DPS and support. While connecting
the dots between class candidates and the roles they could potentially
fulfill may have been a moderately entertaining way to kill part of an
afternoon, the process ultimately left me hoping that class selection
in what may be the most anticipated MMO in development
wouldn’t be so… well, boring.
I have a feeling that no matter what the final class list ends up being
for The Old Republic, many old school MMO players out there will cry
foul if things are so cut and dried, while still others will be upset
if they’re
not.
Raiders want to know
exactly
what role their level 1 character will play at the level cap. Casual
players want to know if Class X is still a viable option for soloing
later on or if, like in many other MMOs, they’ll eventually
hit a brick wall where the only “cool” content in
the game is locked within instances, or the only interesting equipment
upgrades are hidden within the treasure chests of Group Boss Mob Y.
Yet BioWare has selectively revealed specific information about the
game that, depending on perspective, weaves a very different MMO
tapestry than the industry has previously seen. Somewhere between the
strong emphasis on personal stories and the usage of companion NPCs,
I’d find it hard to believe that class roles will boil down
to neat little spreadsheet equations. You know, the whole thing where
Boss X has Y hitpoints and does Z damage, so defeating it necessarily
requires you have one Trained Baboon wielding a +2 Attack Kazoo of
Doom, 2 healers and a Slave Leia cosplayer in your party. Mind you, no
Star Wars party is ever complete without at least
one
Slave Leia on hand, but that’s beside the point!
What are your thoughts on potential classes in The Old Republic? Do you
feel the factional approach is too limiting, or that it opens up more
compelling gameplay options? Be sure to drop by our forums and join in
on the discussion, or if you’d prefer you can always send a
virtual pigeon to
my inbox!
Until next time dear readers, this is Captain Sardu signing off!
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