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Ether Saga Dev Diary #4 - Reputation and Crafting - Page 2

Posted Sat, Apr 11, 2009 by Cody Bye

Crafting

Ether Saga’s Crafting system is slightly more involved than acquiring reputation, and players may find it very rewarding. To begin crafting, a player must be level 15.

There are ten different types of crafting:

-Foraging, collecting herbs
-Mining, mining for ores
-Woodcutting, cutting trees for lumber
-Hunting, gathering skins from monster corpses
-Guardiancraft, for crafting Shaman and Dragoon gear. It partners with Mining materials.
-Scoutcraft, for Rogue and Ranger gear. It partners with Woodcutting materials.
-Arcanecraft, for Mystic and Conjurer gear. It partners with Hunting materials.
-Herbalism, available for all classes and requires foraging
-Cooking, available for all classes and requires foraging
-Petcraft, creating bells and pet items

The first four of these types are gathering skills, which are required for the class specific skills. A player can only learn two of the nine skills, so they must be chosen carefully. For example if you are a Conjurer and want to craft gear for your own class (Arcanecraft), you should choose hunting as your first skill.

Every gathering craft requires a tool—those can be purchased from vendors in cities. When purchasing please note what the tool can be used to gather before buying. Also note that every tool has a chance to break, so it is wise to buy several before setting off to gather your materials. Locations can be found in your map preset locations if you are in the vicinity of gathering nodes.  

Crafting requires recipes in order to craft items for the particular vocation. Recipes can be obtained through a variety of means. You can purchase many recipes from vendors. More rare recipes can only be found from monster drops in dungeons. Of course, you can always trade recipes with other players. Many recipes require auxiliary materials in order to craft the item. These can be purchased from vendors as well, or acquired from monster drops.

There are several benefits to crafting. It can be preferable to purchasing equipment from an NPC because the item will receive better stats than the default item stats. In addition to this, since the stats are random, each craft will be slightly different, so you won’t be confined to making the exact same item repeatedly. And with crafting, you will spend less in-game money—although more time—to get those special items.

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Windows
Developer: Perfect World Entertainment
Genre: Fantasy
Status: Published
Release Date: July 1, 2009
Fee: F2P/Item Mall
ESRB Rating: NR

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