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Atlantica Online State of the Game Interview - Page 2

Posted Sun, Apr 12, 2009 by Cody Bye

Ten Ton Hammer: What do you find is the biggest hurdle to retaining players at this stage in Atlantica’s life cycle? Is there a specific point in the game you can identify as problematic? If so, what are you doing to remedy that?

Peter: Player retention is always difficult, and it’s no secret that the average player sticks around for only a few months in most F2P games. In game, the biggest hurdle is always offering enough exciting content updates in a timely manner to prevent players from hitting a wall. But as I mentioned earlier, the team is working hard to churn out quality, content-filled updates.

Another hurdle is ensuring a smooth ride to the top. Currently, leveling slows down at 95 and it doesn’t really pick up until you hit 100. So we’re working out the kinks and eliminating some of the grind to provide a more enjoyable experience.

However, one of the real keys to retaining players is creating a strong community, hence a lot of the features that encourage players to engage with other players.

Ten Ton Hammer: I have said before (http://www.tentonhammer.com/node/49528) that the Atlantica item mall does a good job of selling convenience items instead of items necessary to succeed in the game. You confirmed that is the direction Atlantica will continue to take in your recent interview with ZAM (http://www.zam.com/story.html?story=17198). You really mean it? I will never have to purchase an item to play Atlantica?

Peter: Never—we feel that implementing necessities would only reduce our player-base and alienate others. The problem with adding items other than convenience items is that it can ruin the balance that is already hard to maintain. And to provide a fair environment for players, we feel keeping the Item Mall limited to convenience items is the way to go.

Ten Ton Hammer: Based on feedback from multiple players, bonus Gcoins (the item mall currency) are now spent before any Gcoins we paid for. The bonus Gcoins were given away with the purchase of the original Gcoins. Why did you decide this policy needed to be changed even though it might cost you money?

Peter: Simply put, it wasn’t a popular policy. So we changed it. If we support the players, the players will support us in return.

Nexon-Logo.jpg

Nexon has announced that it will be merging with its affiliate Nexon Mobile to strengthen its mobile platform.

News
Tue, Jan 31, 2012
Martuk
Nexon-Perfect-World.jpg

Free-to-play powerhouses Nexon and Perfect World join forces to create a new venture in Korea.

News, Official Announcements
Thu, Nov 10, 2011
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Nexon-Logo.jpg

Nexon is preparing for an initial public offering on the Tokyo Stock Exchange that could make it the biggest IPO in Japan this year.

News, Official Announcements
Tue, Nov 08, 2011
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Atlantica-3-kingdoms.jpg

Atlantica Online is taking its players back to ancient times with its Three Kingdoms update. The update recently deployed to live servers and is deeply rooted the history of the Three Kingdoms of ancient China: Shu, Wu and Wei. The update adds a new mercenary, whose name will be familiar to anyone that knows the Romance of the Three Kingdoms saga, Guan Yu. Guan Yu, a once feared and respected general of Liu Bei, now lends his power as a high-level mercenary to Atlantica Online players.

A new dungeon is also included in the update based on the popular historical Battle of Red Cliffs, one of the most iconic battles in Chinese history. Check out the official announcement and trailer after the break for more details. A detailed list of patch notes are also available for the update.

Video, News, Official Announcements
Thu, Apr 28, 2011
Martuk
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Windows
Developer: Ndoors
Genre: Fantasy
Status: Published
Release Date: October 30, 2008
Fee: F2P, Item Mall
ESRB Rating: T

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