Ten
Ton Hammer: Recent
Free League changes make it so that melee damage is much lower in PvP
encounters. Some complain this change favors AoE builds in FL. Can you
talk about the intricacies of balancing PvP for Atlantica and how
players can build a squad for both PvE and PvP?
Peter: It
was a change that we felt was necessary to bring more balance in Free
Leagues, but it’s a process that never ends. As we continue
to add new spells and mercenaries, we’ll continue to tinker
with the numbers to provide optimal balance.
Changes in damage are made to maintain balance in not just PvP, but PvE
as well. One change in PvE that players will see is an even greater
increase in strength when they level up. We really want players to feel
powerful as they gradually advance.
We feel we’ve balanced the game well enough for players to
pick and choose their mercenaries and build an effective squad for both
PvE and Pvp. But of course, there are the necessary classes required
for an all-around squad, like having a tank and a healer. Other than
that, it’s the strategies that players utilize that will
determine their success in game.
Ten Ton Hammer: Finally,
I have suggested (http://www.tentonhammer.com/node/50655) that low cost
box sales could increase exposure for F2P games while generating a
little revenue or at least breaking even on overhead. Has NDOORS given
any thought to releasing a retail version of Atlantica (a box to sit on
store shelves or perhaps the installer on one of those fancy Atlantica
flash drives you often give away as prizes)? Why is my proposal a good
idea or bad idea?
Peter: We
have, and we do acknowledge the limits of digital distribution because
our client is so large. Although we’re seeing more broadband
penetration, it still takes awhile to download 2.3GB, and download
failures can scare away possible new players. One option
we’re planning is DVD distribution through our website.
Our focus right now is making the games more accessible, and we realize
our barrier to entry is a little higher than other F2P titles because
of large client size. So we’re trying to remedy this by
producing a smaller, 700MB client that players can start with, and have
them download the rest of the game in the background while
they’re actually playing.
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