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The Chronicles of Spellborn – Guide to Warrior Disciplines - Page 2

Posted April 12th, 2009 by Sardu

Bloodwarrior

The Bloodwarrior is the oldest Discipline still existing. It can be traced back to the very first human warriors and is as such seen as a barbaric remnant. Before the Great Collapse the Bloodwarrior stood for little more than a title. It glorified those involved with battle, often pointing out scars as trophies of survival; sometimes even carved themselves in bloody rituals. Though it was seen as a Discipline, it was regarded as the "base" of a warrior’s mindset.

After the Great Collapse however, all the proper Disciplines proved to have lost a great deal and the Bloodwarrior became more than a title. It became the mark of those who still knew how to fight by heart. This mindset was cultivated in a strange and harsh environment and the freed energies of the Deadspell Storm imbued the scars with actual force.

Strengths: While a lone Bloodwarrior may have a hard time and may die easily unless they are able to control their abilities, they are an integral part of any group. The use of scars allows the Bloodwarrior to greatly weaken their enemies, allowing fellow group members to dispatch them with ease.

Unique Ability: Scars

Bodyslots: Available from Runeshop Bloodletter Appen Nander

NAME FAME RANK EFFECTS


Magical
Repulsion
5 Increase Magic Resistance.
Decrease Melee Resistance.
User Startable.


Rush of
Confidence
       
10 Gain 1 Rank of Physique and 1 Rank of Morale when you hit.
Lose 1 Rank of Concentration when you hit.
Limited to 3 uses.
User Startable.


Restoration
Web
   
15 Increase health regeneration.
Lower resistances.

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Windows
Developer: Spellborn NV
Genre: Fantasy
Status: Published
Release Date: December 5, 2008 (EU)
Fee: F2P
ESRB Rating: NR