From
Factions to Fabrication
Faction will play a leading role in FE, but I’m not talking
about the kind of faction where you complete the same
mindless task exactly once each real-world day until you eventually
please the NPCs enough to let you in on the secret of how to stuff a
handful of additional arrows into a quiver for the low, low
cost of a month’s worth of skinning rare beasts. In
Fallen Earth,
factions are representative of what one might imagine would happen were
attempts made to rebuild society in a post apocalyptic world. Like
minded individuals would eventually band together in what could only be
described as a more tribal form of society, regardless of any attempts
made by some of those factions to rebuild an exact societal replica of
what’s come before. It’s inevitable that at least
some
factions would either prefer the more chaotic climes of the new
post-apocalyptic America, many of them in fact even thriving in such a
setting.
Perhaps even more intriguing than factions that actually matter to a
degree rarely seen since the original
EverQuest
is
Fallen
Earth’s approach to
crafting. I’m one of those MMO gamers who never expects to
get wrapped up in crafting when new titles launch, but when done right
will eventually focus entirely on creating useful items for other
players, adventuring then becoming a means to an end should it be
necessary for things such as obtaining materials or recipes. Outside of
perhaps healing in PvP, crafting is one of the most direct ways for an
individual player to have a positive impact on the broader player base
in any given MMO. When you consider that 95 percent of the items in
Fallen Earth
will be created by players, it’s no wonder the crafter in me
is itching to get my hands on the game to see how deep the crafting
rabbit hole really goes.
Creating
Solid Connections
Between crafting and use of faction in
Fallen Earth,
there’s certainly a formula ripe with potential for harboring
a tight-knit, solid player community. Add in the
recent
announcement that
Fallen Earth
will bear an “M” rating from the ESRB, and it could
potentially be a more thoughtful, mature community to boot. While a
‘mature’ rating is by no means an indication that
the community itself will actually
be
mature, it does lend itself to catering to a core audience of MMO
players who focus their efforts on PvP victories rather than petty
squabbles in guild chat. At least one can only hope!
Considering the approach to the overall atmosphere and setting for
Fallen Earth,
it should come as no surprise that the developers chose to promote the
title through a series of fan events, or what’s essentially
been a grassroots tour stopping in key locations in the US. I was
fortunate enough to attend the first of these events that was held in
Raleigh, NC towards the end of February and proved to be an extremely
interesting way to connect with fans outside of the usual overly
distracting industry shows that seemingly creep from one end of the
summer calendar to the other. Promoting the game in such a way also
speaks volumes of the type of connection the developers hope to create
between themselves and fans of the game – a key area that
many MMO players have been quite vocal about with many previous titles.
By establishing a willingness to connect with fans in such a direct
way, the developers behind
Fallen Earth
could very well establish a new norm for listening to the voice of
their community.
Captain’s
Log: Stardate 4130.9
While many of the concepts behind
Fallen Earth
may not be entirely unique in and of themselves, the approach taken to
bring them all together paints a sci-fi picture of an MMO that promises
to be greater than the sum of the genre’s previous parts. The
title’s gritty post-apocalyptic setting certainly sets the
upcoming MMO apart from an industry seemingly hell-bent on
homogenization. In the coming months, I fully expect that as we see
more details emerge on core gameplay mechanics, many gamers will begin
to see
Fallen
Earth as a beacon leading
them towards more interesting sci-fi waters than what’s
promised by many of its high-tech contemporaries.
What are your thoughts on
Fallen Earth?
Do you consider the title to be different enough from the crowd to make
a solid impact on the industry when it’s released later this
year? Or perhaps you’ve been fortunate enough to attend one
of the dev team’s stops along their national tour? Be sure to
share your thoughts and stories right here on our forums, or you can
always feel free to
email me directly.
Until next time dear readers, this is Captain Sardu signing off!