Death to All Freeps!
PvE is all well and good for gaining some quick Destiny Points, but
come on. You know the only reason you're gathering those points is to
gain new skills to employ in your continuing battle against the Freeps.
Before we continue, let me stress one last time that you are *not* a
tank. The Freeps have a distinct advantage over you and your fellow
Creeps, so know your role and fulfill it well. Your primary role is
that of a healer. If you want to be the highest DPS dealer out on the
battlefield, or be able to soak up the most damage in epic scale PvP
battles, you have absolutely picked the wrong class.
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If you've ignored my advice and skipped all the PvE quests in an
attempt to get right into the thick of things, I can't blame you.
That's what PvMP is all about! But when you're first starting out,
you're not that great of a healer, at least not in terms of spot heals.
Both of your HoT spells can be cast on the same target (see the above
PvE section) and you have a truly impressive amount of power to cast
them with for quite some time. Far longer than most PvP battles last in
any case, so feel free to cast away.
Fertile Slime is an insta-cast
that heals for 173 Morale (health) initially, and then continues to
tick away for 173 every 10 seconds for a full minute. Fungal Bloom is a
two second cast spell that heals for 438 Morale initially and then
heals for 173 Morale per tick, but does so every 5 seconds for a total
of 30 seconds. Here's the big difference between the two and what makes
it so important to you. If, and I do stress the word "if", you are in a
bind, and your friendly target can't keep from getting beat down or
giving the HoT's you've cast on them time to actually work, you can
chain cast the two. It's not very efficient, but it's extremely useful
in a pinch. With cooldown times, it means that every four seconds, you
can heal your target for another 616 Morale. The only thing that allows
this to be remotely viable is that enormous power pool of yours that I
mentioned earlier.
After concentrating on healing your allies, feel free to hurl a few
Fire Gourds at your enemies and giggle appropriately as they run around
covered in flames for some added damage. If anyone gets into range, hit
them over the head with Headbreaker for some instant damage and a
chance to give them a small poison DoT. Don't become so caught up in
damage dealing that you ignore a skill that may be virtually useless in
PvE situations, but is critical in PvP: Curse of the Sticky Feet. At
first, it will reduce the run speed of any target by 10%, making them
easy targets for pursuing Creeps. As you grow in strength, you'll gain
the ability to improve this Curse (among others) and add a fire
mitigation reduction component to it.
Newfound Powers
The first thing you want to do when you gain some Destiny Points is to
improve three of your passive abilities. Some will argue that you
should improve your damage but I disagree. Did I mention you're not a
tank? Damage dealing is not your primary concern and the first boost is
only 1%, so ignore it until later in your career.
First up, increase your Avoidance. Not only will this allow you to
avoid being hit quite so often, but as a result, your spells will be
interrupted less. Uninterrupted spells are a priceless commodity no
matter who you are, but especially as a healer. Next, increase your
Armor skill. Everyone gets hit, so you may as well be able to withstand
some of the damage you're going to invariably be in for. For the last
passive skill, increase your Resistance. As with Avoidance, anything
that assists in your quest to be interrupted as unoften as possible is
a good thing.
After boosting those three initial passive skills, grab your first rez
ability in the form of Fell Sacrifice. It can only be used out of
combat and has a hellacious Morale and Power cost, but in case you
hadn't figured it out by now, you're a healer. It may seem like more
hassle than it's worth, but this can save large amounts of times for
your fellow players, and thus you, so grab it as soon as you can.
As you progress through the ranks (by killing Freeps), you'll gain
access to progressively more powerful skills. Your heals will improve
not only in terms of effectiveness, but in casting times and cost as
well. Further study of your Curses will grant you extraordinary
abilities to aid your friends. Through the use of hallucinogenic
spores, Curse of the Coward's Soul will send any enemies surrounding
you scurrying off in a debilitating fear, allowing your fellow monsters
to more easily deal with their current targets.
Your powers will continue to grow in ways you can barely imagine, so
stick with it. Without a doubt, the early life of a Defiler is rife
with hazards and death at every turn, but for those that persevere,
they'll find the Defiler becomes a truly terrifying addition to any war
party. Stripping resistances, shattering discipline, and decimating
attribute points are just some of the skills the dedicated Defiler
brings to the battlefield.
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