There you have it folks. We started this
article with the very
beginnings of beta testing and concluded with your - the MMO gamer's -
thoughts on the current crop of beta tests. So what conclusions can we
draw from what we've learned?
First and foremost, beta testers and community members want to have at
least a reasonable amount of honest communication with the development
team for the game they are testing. However, it seems like gamers are
reasonable about their expectations. They want ways to focus their
attention, and they want to be able to outline the problems that they
see within the game either through forum posts or feedback reports.
Probably most important of all, they want to see progress on the game
that they're playing that is coming as a result of their testing.
Another important concept that's become clear is the fact that beta
testing is different than it was in the past. Developers should not
expect a large amount of gamers to help them design and develop major
pieces of content in their game, especially if that content is in any
way "broken" or "not fun." Early alpha and friends-and-family builds
can certainly help set some of the content ideas, but by the time the
developers get into a more public closed beta, they should have a
fairly solid client that players are running on. Changes should be
small and merely help to balance the final game and/or polish the
content that already exists.
On the other side of the fence, gamers shouldn't expect their later
stages of beta testing to include a lot of actual testing. While
developers may have a focus for gamers to put their attention towards,
the "big issues" just simply shouldn't exist in the later phases of
beta. Triple-A MMOs will continue to move towards a heavy marketing
focus in their betas, but development studios will hopefully learn from
previous beta experiences and provide content that is fairly finished
before it is unleashed to the public.
Thankfully, gamers will never have to worry about beta phases
disappearing. Almost all of the developers stated that betas are
essential to a game's development and final polishing, so this practice
will continue into the future. But as we discussed earlier in the
article, beta testing will continue to change over the next few years
as teams learn from mistakes and really begin to implement the
experiences that they learned from other teams mistakes. Everyone
should keep their eyes on
Champions
Online and
Jumpgate
Evolution as
these two games near their more "public" phases of beta. Will they
learn from mistakes of the past?
Let's hope so.
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