Several years ago there was a revolution
of sorts at CCP wherein the
developers realized that having more newbies in the game might result
in both more profits and less stagnant gameplay. CCP merged with White
Wolf, forcing the company to grow up. The developer responsible for the
T2 blueprint system was caught in a corruption scandal and thrown under
a bus. The T2 lottery was replaced with the invention system, which
immediately meritocraticized the economy by allowing anyone who felt
like it to produce T2 items. CCP even undertook strenuous and continued
efforts to improve both the game documentation and the newbie
experience. The formerly terrible tutorial and character creation
system is now passingly entertaining, rather than a nightmare. Perhaps
more importantly, it is no longer possible to completely ruin a newbie
character with poor attribute selections before the game even begins.
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Yet, even though the Bad Old Days are dead and gone, it is still
difficult to be a newbie in EVE. The biggest risk to a newbie is sheer
ignorance. EVE is horribly complex, and only recently did CCP begin
addressing this through improvements to the in-game tutorial and
documentation. You can expect to
spend hours simply reading and learning the
basics
of the game. Once the learning curve is ascended, a newbie
needs to begin to grasp the unwritten rules of EVE. As a sandbox game,
those who cannot cope with the dangers of human interaction or navigate
the inevitable hypocrisies of society will face greater difficulty, as
there are no forces of law and order to keep the naive protected from
the cunning and malicious, and all the deterrents against criminality
in real life - imprisonment, death, pain, bankruptcy - are absent.
One of the first tests of a newbie's adaptability to the sandbox comes
from how they surmount the crippling poverty which afflicts anyone new
to the game. Without isk, you can't get far.
The vast majority of newbies join the game and begin trying to make
money in Empire, usually through mining veldspar or running level one
missions. I did this myself when I switched from playing WoW to EVE; I
was given an Osprey cruiser and mined Kernite in Empire for a couple of
weeks, and then I was finally able to afford a battlecruiser - which I
promptly fit mining lasers on and began the tedious process all over
again. I was bored silly after a month or so and quit.
By contrast, the streetwise newbie realizes that there are no rules in
EVE, and as soon as he feels comfortable he sets about scamming anyone
he comes across - or otherwise thinks a way out of the
mining/ratting/missioning grind. Personally, I advocate scamming for
all newbies. A single accomplished scam equates to hundreds of hours of
mining veldspar. With an injection of capital, market manipulation or
production becomes a possibility. Better still, the process of scamming
teaches players about the underside of EVE; it's easier to defend
yourself against deception if you yourself specialize in it.
Another challenge for the newbie in EVE is finding something he enjoys
to do. EVE doesn't spoon-feed content or quests; to succeed, a newbie
needs to have self-direction. Part of that involves seeking out things
that one actively enjoys doing in the game, and that inevitably
involves people. One of the worst mistakes a newbie could make is to
play only by himself; as Yahtzee found out the hard way, going solo in
EVE is a
frighteningly boring experience.
If you have no social contacts, I'd suggest joining a training
corporation, such as
EVE University, which specializes
in teaching newbies the ropes and gives an initial social network to
grow with.
Most newbies think that a terrible grind is required in EVE because
newbies are 'powerless', or because other MMOs insist that you hit
wolves with a sword for hours on end before you can level up. The
greatest thing about EVE is that you are able to think yourself out of
almost any situation; your best weapon is your mind, and you're pitting
your wits against other humans, rather than pixelated monsters. While
in the Bad Old Days, the deck was stacked against the newbie, in this
day and age the only thing holding back a newbie is a lack of
imagination, daring, or cunning.
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